stitching: use BORDER_CONSTANT in warp
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@ -179,7 +179,7 @@ Stitcher::Status Stitcher::composePanorama(InputArrayOfArrays images, OutputArra
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K(1,1) *= (float)seam_work_aspect_;
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K(1,2) *= (float)seam_work_aspect_;
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corners[i] = w->warp(seam_est_imgs_[i], K, cameras_[i].R, INTER_LINEAR, BORDER_REFLECT, images_warped[i]);
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corners[i] = w->warp(seam_est_imgs_[i], K, cameras_[i].R, INTER_LINEAR, BORDER_CONSTANT, images_warped[i]);
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sizes[i] = images_warped[i].size();
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w->warp(masks[i], K, cameras_[i].R, INTER_NEAREST, BORDER_CONSTANT, masks_warped[i]);
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@ -271,7 +271,7 @@ Stitcher::Status Stitcher::composePanorama(InputArrayOfArrays images, OutputArra
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cameras_[img_idx].K().convertTo(K, CV_32F);
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// Warp the current image
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w->warp(img, K, cameras_[img_idx].R, INTER_LINEAR, BORDER_REFLECT, img_warped);
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w->warp(img, K, cameras_[img_idx].R, INTER_LINEAR, BORDER_CONSTANT, img_warped);
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// Warp the current image mask
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mask.create(img_size, CV_8U);
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