refactoring Tutorial-4 using new OpenCV CameraGLSurfaceView
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@@ -2,6 +2,7 @@
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#define CL_USE_DEPRECATED_OPENCL_1_1_APIS /*let's give a chance for OpenCL 1.1 devices*/
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#include <CL/cl.hpp>
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#include <GLES2/gl2.h>
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#include <EGL/egl.h>
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#include <opencv2/core.hpp>
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@@ -82,7 +83,7 @@ cl::CommandQueue theQueue;
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cl::Program theProgB2B, theProgI2B, theProgI2I;
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bool haveOpenCL = false;
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void initCL()
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extern "C" void initCL()
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{
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dumpCLinfo();
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@@ -144,14 +145,19 @@ void initCL()
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LOGD("initCL completed");
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}
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void closeCL()
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extern "C" void closeCL()
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{
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}
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#define GL_TEXTURE_2D 0x0DE1
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void procOCL_I2I(int texIn, int texOut, int w, int h)
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{
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if(!haveOpenCL) return;
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LOGD("Processing OpenCL Direct (image2d)");
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if(!haveOpenCL)
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{
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LOGE("OpenCL isn't initialized");
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return;
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}
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LOGD("procOCL_I2I(%d, %d, %d, %d)", texIn, texOut, w, h);
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cl::ImageGL imgIn (theContext, CL_MEM_READ_ONLY, GL_TEXTURE_2D, 0, texIn);
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@@ -185,7 +191,12 @@ void procOCL_I2I(int texIn, int texOut, int w, int h)
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void procOCL_OCV(int texIn, int texOut, int w, int h)
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{
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if(!haveOpenCL) return;
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LOGD("Processing OpenCL via OpenCV");
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if(!haveOpenCL)
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{
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LOGE("OpenCL isn't initialized");
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return;
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}
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int64_t t = getTimeMs();
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cl::ImageGL imgIn (theContext, CL_MEM_READ_ONLY, GL_TEXTURE_2D, 0, texIn);
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@@ -219,3 +230,60 @@ void procOCL_OCV(int texIn, int texOut, int w, int h)
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cv::ocl::finish();
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LOGD("uploading results to texture costs %d ms", getTimeInterval(t));
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}
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void drawFrameProcCPU(int w, int h, int texOut)
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{
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LOGD("Processing on CPU");
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int64_t t;
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// let's modify pixels in FBO texture in C++ code (on CPU)
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const int BUFF_SIZE = 1<<24;//2k*2k*4;
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static char tmpBuff[BUFF_SIZE];
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if(w*h > BUFF_SIZE)
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{
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LOGE("Internal temp buffer is too small, can't make CPU frame processing");
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return;
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}
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// read
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t = getTimeMs();
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// expecting FBO to be bound
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glReadPixels(0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, tmpBuff);
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LOGD("glReadPixels() costs %d ms", getTimeInterval(t));
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// modify
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t = getTimeMs();
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cv::Mat m(h, w, CV_8UC4, tmpBuff);
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cv::Laplacian(m, m, CV_8U);
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m *= 10;
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LOGD("Laplacian() costs %d ms", getTimeInterval(t));
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// write back
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glActiveTexture(GL_TEXTURE0);
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glBindTexture(GL_TEXTURE_2D, texOut);
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t = getTimeMs();
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glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, tmpBuff);
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LOGD("glTexSubImage2D() costs %d ms", getTimeInterval(t));
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}
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enum ProcMode {PROC_MODE_NO_PROC=0, PROC_MODE_CPU=1, PROC_MODE_OCL_DIRECT=2, PROC_MODE_OCL_OCV=3};
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extern "C" void processFrame(int tex1, int tex2, int w, int h, int mode)
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{
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switch(mode)
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{
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//case PROC_MODE_NO_PROC:
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case PROC_MODE_CPU:
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drawFrameProcCPU(w, h, tex2);
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break;
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case PROC_MODE_OCL_DIRECT:
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procOCL_I2I(tex1, tex2, w, h);
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break;
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case PROC_MODE_OCL_OCV:
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procOCL_OCV(tex1, tex2, w, h);
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break;
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default:
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LOGE("Unexpected processing mode: %d", mode);
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}
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}
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