gpu version of GMG Background Subtractor
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146
modules/gpu/src/bgfg_gmg.cpp
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146
modules/gpu/src/bgfg_gmg.cpp
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/*M///////////////////////////////////////////////////////////////////////////////////////
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//
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// IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING.
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//
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// copy or use the software.
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//
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// License Agreement
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// For Open Source Computer Vision Library
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//
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// Copyright (C) 2000-2008, Intel Corporation, all rights reserved.
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// Copyright (C) 2009, Willow Garage Inc., all rights reserved.
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// * Redistribution's of source code must retain the above copyright notice,
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// this list of conditions and the following disclaimer.
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// * Redistribution's in binary form must reproduce the above copyright notice,
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//M*/
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#include "precomp.hpp"
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#ifndef HAVE_CUDA
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cv::gpu::GMG_GPU::GMG_GPU() { throw_nogpu(); }
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void cv::gpu::GMG_GPU::initialize(cv::Size, float, float) { throw_nogpu(); }
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void cv::gpu::GMG_GPU::operator ()(const cv::gpu::GpuMat&, cv::gpu::GpuMat&, float, cv::gpu::Stream&) { throw_nogpu(); }
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#else
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namespace cv { namespace gpu { namespace device {
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namespace bgfg_gmg
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{
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void loadConstants(int width, int height, float minVal, float maxVal, int quantizationLevels, float backgroundPrior,
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float decisionThreshold, int maxFeatures, int numInitializationFrames);
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template <typename SrcT>
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void update_gpu(DevMem2Db frame, PtrStepb fgmask, DevMem2Di colors, PtrStepf weights, PtrStepi nfeatures, int frameNum, float learningRate, cudaStream_t stream);
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}
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}}}
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cv::gpu::GMG_GPU::GMG_GPU()
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{
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maxFeatures = 64;
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learningRate = 0.025f;
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numInitializationFrames = 120;
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quantizationLevels = 16;
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backgroundPrior = 0.8f;
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decisionThreshold = 0.8f;
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smoothingRadius = 7;
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}
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void cv::gpu::GMG_GPU::initialize(cv::Size frameSize, float min, float max)
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{
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using namespace cv::gpu::device::bgfg_gmg;
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CV_Assert(min < max);
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CV_Assert(maxFeatures > 0);
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CV_Assert(learningRate >= 0.0f && learningRate <= 1.0f);
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CV_Assert(numInitializationFrames >= 1);
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CV_Assert(quantizationLevels >= 1 && quantizationLevels <= 255);
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CV_Assert(backgroundPrior >= 0.0f && backgroundPrior <= 1.0f);
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minVal_ = min;
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maxVal_ = max;
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frameSize_ = frameSize;
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frameNum_ = 0;
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nfeatures_.create(frameSize_, CV_32SC1);
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colors_.create(maxFeatures * frameSize_.height, frameSize_.width, CV_32SC1);
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weights_.create(maxFeatures * frameSize_.height, frameSize_.width, CV_32FC1);
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nfeatures_.setTo(cv::Scalar::all(0));
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boxFilter_ = cv::gpu::createBoxFilter_GPU(CV_8UC1, CV_8UC1, cv::Size(smoothingRadius, smoothingRadius));
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loadConstants(frameSize_.width, frameSize_.height, minVal_, maxVal_, quantizationLevels, backgroundPrior, decisionThreshold, maxFeatures, numInitializationFrames);
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}
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void cv::gpu::GMG_GPU::operator ()(const cv::gpu::GpuMat& frame, cv::gpu::GpuMat& fgmask, float newLearningRate, cv::gpu::Stream& stream)
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{
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using namespace cv::gpu::device::bgfg_gmg;
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typedef void (*func_t)(DevMem2Db frame, PtrStepb fgmask, DevMem2Di colors, PtrStepf weights, PtrStepi nfeatures,
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int frameNum, float learningRate, cudaStream_t stream);
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static const func_t funcs[6][4] =
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{
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{update_gpu<uchar>, 0, update_gpu<uchar3>, update_gpu<uchar4>},
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{0,0,0,0},
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{update_gpu<ushort>, 0, update_gpu<ushort3>, update_gpu<ushort4>},
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{0,0,0,0},
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{0,0,0,0},
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{update_gpu<float>, 0, update_gpu<float3>, update_gpu<float4>}
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};
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CV_Assert(frame.depth() == CV_8U || frame.depth() == CV_16U || frame.depth() == CV_32F);
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CV_Assert(frame.channels() == 1 || frame.channels() == 3 || frame.channels() == 4);
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if (newLearningRate != -1.0f)
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{
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CV_Assert(newLearningRate >= 0.0f && newLearningRate <= 1.0f);
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learningRate = newLearningRate;
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}
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if (frame.size() != frameSize_)
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initialize(frame.size(), 0.0f, frame.depth() == CV_8U ? 255.0f : frame.depth() == CV_16U ? std::numeric_limits<ushort>::max() : 1.0f);
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fgmask.create(frameSize_, CV_8UC1);
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funcs[frame.depth()][frame.channels() - 1](frame, fgmask, colors_, weights_, nfeatures_, frameNum_, learningRate, cv::gpu::StreamAccessor::getStream(stream));
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// medianBlur
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boxFilter_->apply(fgmask, buf_, cv::Rect(0,0,-1,-1), stream);
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int minCount = (smoothingRadius * smoothingRadius + 1) / 2;
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double thresh = 255.0 * minCount / (smoothingRadius * smoothingRadius);
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cv::gpu::threshold(buf_, fgmask, thresh, 255.0, cv::THRESH_BINARY, stream);
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// keep track of how many frames we have processed
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++frameNum_;
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}
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#endif
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