fixed a dicide by zero potential problem
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@ -334,7 +334,8 @@ void BasicRetinaFilter::_localLuminanceAdaptation(const float *inputFrame, const
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for (register unsigned int IDpixel=0 ; IDpixel<_filterOutput.getNBpixels() ; ++IDpixel, ++inputFramePTR)
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{
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float X0=*(localLuminancePTR++)*_localLuminanceFactor+_localLuminanceAddon;
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*(outputFramePTR++) = (_maxInputValue+X0)**inputFramePTR/(*inputFramePTR +X0);
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// TODO : the following line can lead to a divide by zero ! A small offset is added, take care if the offset is too large in case of High Dynamic Range images which can use very small values...
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*(outputFramePTR++) = (_maxInputValue+X0)**inputFramePTR/(*inputFramePTR +X0+0.00000000001);
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//std::cout<<"BasicRetinaFilter::inputFrame[IDpixel]=%f, X0=%f, outputFrame[IDpixel]=%f\n", inputFrame[IDpixel], X0, outputFrame[IDpixel]);
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}
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}
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