updated sources to correct buildbot warnings

This commit is contained in:
alexandre benoit
2013-04-30 17:32:47 +02:00
parent 25b482f1c9
commit 9c26387ce0
5 changed files with 9 additions and 10 deletions

View File

@@ -549,14 +549,14 @@ void RetinaImpl::getMagno(cv::Mat &retinaOutput_magno)
// original API level data accessors : copy buffers if size matches, reallocate if required
void RetinaImpl::getMagnoRAW(cv::Mat &magnoOutputBufferCopy){
// get magno channel header
const cv::Mat magnoChannel=cv::Mat(getMagnoRAW());
const cv::Mat magnoChannel=cv::Mat(getMagnoRAW());
// copy data
magnoChannel.copyTo(magnoOutputBufferCopy);
}
void RetinaImpl::getParvoRAW(cv::Mat &parvoOutputBufferCopy){
// get parvo channel header
const cv::Mat parvoChannel=cv::Mat(getMagnoRAW());
const cv::Mat parvoChannel=cv::Mat(getMagnoRAW());
// copy data
parvoChannel.copyTo(parvoOutputBufferCopy);
}
@@ -564,7 +564,7 @@ void RetinaImpl::getParvoRAW(cv::Mat &parvoOutputBufferCopy){
// original API level data accessors : get buffers addresses...
const Mat RetinaImpl::getMagnoRAW() const {
// create a cv::Mat header for the valarray
const float *retinaMagnoFilterOutputPTR=&(_retinaFilter->getMovingContours()[0]);
const float *retinaMagnoFilterOutputPTR=&(_retinaFilter->getMovingContours()[0]);
return Mat(_retinaFilter->getMovingContours().size(),1, CV_32F, (void*)retinaMagnoFilterOutputPTR);
}
@@ -573,7 +573,7 @@ const Mat RetinaImpl::getParvoRAW() const {
if (_retinaFilter->getColorMode()) // check if color mode is enabled
{
// create a cv::Mat table (for RGB planes as a single vector)
const float *retinaParvoFilterOutputPTR=&(_retinaFilter->getColorOutput()[0]);
const float *retinaParvoFilterOutputPTR=&(_retinaFilter->getColorOutput()[0]);
return Mat(_retinaFilter->getColorOutput().size(), 1, CV_32F, (void*)retinaParvoFilterOutputPTR);
}
// otherwise, output is gray level

View File

@@ -350,7 +350,7 @@ namespace cv
for (unsigned int idColumn=2;idColumn<nbColumns-2;++idColumn)
{
const unsigned int pixelIndex=idColumn+nbColumns*idLine;
// horizontal and vertical local gradients
const float verticalGrad=fabs(luminance[pixelIndex+nbColumns]-luminance[pixelIndex-nbColumns]);
const float horizontalGrad=fabs(luminance[pixelIndex+1]-luminance[pixelIndex-1]);