fixed build problems on Windows
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@@ -784,10 +784,10 @@ TEST(projectPoints)
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void InitSolvePnpRansac()
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{
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Mat object; gen(object, 1, 4, CV_32FC3, Scalar::all(0), Scalar::all(100));
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Mat image; gen(image, 1, 4, CV_32FC2, Scalar::all(0), Scalar::all(100));
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Mat rvec, tvec;
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{
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Mat object; gen(object, 1, 4, CV_32FC3, Scalar::all(0), Scalar::all(100));
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Mat image; gen(image, 1, 4, CV_32FC2, Scalar::all(0), Scalar::all(100));
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Mat rvec, tvec;
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gpu::solvePnPRansac(object, image, Mat::eye(3, 3, CV_32F), Mat(), rvec, tvec);
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}
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@@ -796,31 +796,31 @@ TEST(solvePnPRansac)
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{
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InitSolvePnpRansac();
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for (int num_points = 5000; num_points <= 300000; num_points = int(num_points * 3.76))
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{
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SUBTEST << "num_points " << num_points;
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Mat object; gen(object, 1, num_points, CV_32FC3, Scalar::all(10), Scalar::all(100));
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Mat image; gen(image, 1, num_points, CV_32FC2, Scalar::all(10), Scalar::all(100));
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Mat camera_mat; gen(camera_mat, 3, 3, CV_32F, 0.5, 1);
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camera_mat.at<float>(0, 1) = 0.f;
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camera_mat.at<float>(1, 0) = 0.f;
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camera_mat.at<float>(2, 0) = 0.f;
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camera_mat.at<float>(2, 1) = 0.f;
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Mat rvec, tvec;
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const int num_iters = 200;
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const float max_dist = 2.0f;
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vector<int> inliers_cpu, inliers_gpu;
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CPU_ON;
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solvePnPRansac(object, image, camera_mat, Mat(), rvec, tvec, false, num_iters,
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max_dist, int(num_points * 0.05), &inliers_cpu);
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CPU_OFF;
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GPU_ON;
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gpu::solvePnPRansac(object, image, camera_mat, Mat(), rvec, tvec, false, num_iters,
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max_dist, int(num_points * 0.05), &inliers_gpu);
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for (int num_points = 5000; num_points <= 300000; num_points = int(num_points * 3.76))
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{
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SUBTEST << "num_points " << num_points;
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Mat object; gen(object, 1, num_points, CV_32FC3, Scalar::all(10), Scalar::all(100));
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Mat image; gen(image, 1, num_points, CV_32FC2, Scalar::all(10), Scalar::all(100));
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Mat camera_mat; gen(camera_mat, 3, 3, CV_32F, 0.5, 1);
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camera_mat.at<float>(0, 1) = 0.f;
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camera_mat.at<float>(1, 0) = 0.f;
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camera_mat.at<float>(2, 0) = 0.f;
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camera_mat.at<float>(2, 1) = 0.f;
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Mat rvec, tvec;
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const int num_iters = 200;
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const float max_dist = 2.0f;
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vector<int> inliers_cpu, inliers_gpu;
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CPU_ON;
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solvePnPRansac(object, image, camera_mat, Mat(), rvec, tvec, false, num_iters,
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max_dist, int(num_points * 0.05), inliers_cpu);
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CPU_OFF;
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GPU_ON;
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gpu::solvePnPRansac(object, image, camera_mat, Mat(), rvec, tvec, false, num_iters,
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max_dist, int(num_points * 0.05), &inliers_gpu);
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GPU_OFF;
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}
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}
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