fixed build problems on Windows

This commit is contained in:
Vadim Pisarevsky
2011-04-18 15:14:32 +00:00
parent e58de551c5
commit 9a991a2e10
17 changed files with 60 additions and 58 deletions

View File

@@ -784,10 +784,10 @@ TEST(projectPoints)
void InitSolvePnpRansac()
{
Mat object; gen(object, 1, 4, CV_32FC3, Scalar::all(0), Scalar::all(100));
Mat image; gen(image, 1, 4, CV_32FC2, Scalar::all(0), Scalar::all(100));
Mat rvec, tvec;
{
Mat object; gen(object, 1, 4, CV_32FC3, Scalar::all(0), Scalar::all(100));
Mat image; gen(image, 1, 4, CV_32FC2, Scalar::all(0), Scalar::all(100));
Mat rvec, tvec;
gpu::solvePnPRansac(object, image, Mat::eye(3, 3, CV_32F), Mat(), rvec, tvec);
}
@@ -796,31 +796,31 @@ TEST(solvePnPRansac)
{
InitSolvePnpRansac();
for (int num_points = 5000; num_points <= 300000; num_points = int(num_points * 3.76))
{
SUBTEST << "num_points " << num_points;
Mat object; gen(object, 1, num_points, CV_32FC3, Scalar::all(10), Scalar::all(100));
Mat image; gen(image, 1, num_points, CV_32FC2, Scalar::all(10), Scalar::all(100));
Mat camera_mat; gen(camera_mat, 3, 3, CV_32F, 0.5, 1);
camera_mat.at<float>(0, 1) = 0.f;
camera_mat.at<float>(1, 0) = 0.f;
camera_mat.at<float>(2, 0) = 0.f;
camera_mat.at<float>(2, 1) = 0.f;
Mat rvec, tvec;
const int num_iters = 200;
const float max_dist = 2.0f;
vector<int> inliers_cpu, inliers_gpu;
CPU_ON;
solvePnPRansac(object, image, camera_mat, Mat(), rvec, tvec, false, num_iters,
max_dist, int(num_points * 0.05), &inliers_cpu);
CPU_OFF;
GPU_ON;
gpu::solvePnPRansac(object, image, camera_mat, Mat(), rvec, tvec, false, num_iters,
max_dist, int(num_points * 0.05), &inliers_gpu);
for (int num_points = 5000; num_points <= 300000; num_points = int(num_points * 3.76))
{
SUBTEST << "num_points " << num_points;
Mat object; gen(object, 1, num_points, CV_32FC3, Scalar::all(10), Scalar::all(100));
Mat image; gen(image, 1, num_points, CV_32FC2, Scalar::all(10), Scalar::all(100));
Mat camera_mat; gen(camera_mat, 3, 3, CV_32F, 0.5, 1);
camera_mat.at<float>(0, 1) = 0.f;
camera_mat.at<float>(1, 0) = 0.f;
camera_mat.at<float>(2, 0) = 0.f;
camera_mat.at<float>(2, 1) = 0.f;
Mat rvec, tvec;
const int num_iters = 200;
const float max_dist = 2.0f;
vector<int> inliers_cpu, inliers_gpu;
CPU_ON;
solvePnPRansac(object, image, camera_mat, Mat(), rvec, tvec, false, num_iters,
max_dist, int(num_points * 0.05), inliers_cpu);
CPU_OFF;
GPU_ON;
gpu::solvePnPRansac(object, image, camera_mat, Mat(), rvec, tvec, false, num_iters,
max_dist, int(num_points * 0.05), &inliers_gpu);
GPU_OFF;
}
}