Added linear similarity estimation into videostab module
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@@ -107,6 +107,41 @@ static Mat estimateGlobMotionLeastSquaresTranslationAndScale(
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}
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static Mat estimateGlobMotionLeastSquaresLinearSimilarity(
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int npoints, const Point2f *points0, const Point2f *points1, float *rmse)
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{
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Mat_<float> A(2*npoints, 4), b(2*npoints, 1);
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float *a0, *a1;
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Point2f p0, p1;
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for (int i = 0; i < npoints; ++i)
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{
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a0 = A[2*i];
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a1 = A[2*i+1];
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p0 = points0[i];
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p1 = points1[i];
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a0[0] = p0.x; a0[1] = p0.y; a0[2] = 1; a0[3] = 0;
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a1[0] = p0.y; a1[1] = -p0.x; a1[2] = 0; a1[3] = 1;
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b(2*i,0) = p1.x;
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b(2*i+1,0) = p1.y;
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}
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Mat_<float> sol;
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solve(A, b, sol, DECOMP_SVD);
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if (rmse)
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*rmse = static_cast<float>(norm(A*sol, b, NORM_L2) / sqrt(static_cast<double>(npoints)));
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Mat_<float> M = Mat::eye(3, 3, CV_32F);
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M(0,0) = M(1,1) = sol(0,0);
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M(0,1) = sol(1,0);
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M(1,0) = -sol(1,0);
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M(0,2) = sol(2,0);
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M(1,2) = sol(3,0);
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return M;
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}
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static Mat estimateGlobMotionLeastSquaresAffine(
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int npoints, const Point2f *points0, const Point2f *points1, float *rmse)
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{
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@@ -149,6 +184,7 @@ Mat estimateGlobalMotionLeastSquares(
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typedef Mat (*Impl)(int, const Point2f*, const Point2f*, float*);
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static Impl impls[] = { estimateGlobMotionLeastSquaresTranslation,
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estimateGlobMotionLeastSquaresTranslationAndScale,
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estimateGlobMotionLeastSquaresLinearSimilarity,
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estimateGlobMotionLeastSquaresAffine };
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int npoints = static_cast<int>(points0.size());
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@@ -165,6 +201,7 @@ Mat estimateGlobalMotionRobust(
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typedef Mat (*Impl)(int, const Point2f*, const Point2f*, float*);
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static Impl impls[] = { estimateGlobMotionLeastSquaresTranslation,
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estimateGlobMotionLeastSquaresTranslationAndScale,
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estimateGlobMotionLeastSquaresLinearSimilarity,
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estimateGlobMotionLeastSquaresAffine };
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const int npoints = static_cast<int>(points0.size());
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@@ -266,7 +266,7 @@ void OnePassStabilizer::stabilizeFrame()
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TwoPassStabilizer::TwoPassStabilizer()
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{
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setMotionStabilizer(new GaussianMotionFilter());
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setEstimateTrimRatio(true);
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setEstimateTrimRatio(false);
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resetImpl();
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}
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