- fix possible crash introduced by cvRound
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@ -388,7 +388,8 @@ public:
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private:
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private:
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static inline int angle2Wedge(float angle)
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static inline int angle2Wedge(float angle)
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{
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{
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return cvRound((angle / 360) * kNumAngles);
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static float scale = float(kNumAngles) / 360.0f;
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return std::min(int(std::floor(angle * scale)), kNumAngles - 1);
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}
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}
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void generateRelativePattern(int angle_idx, int /*sz*/, cv::Mat & relative_pattern)
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void generateRelativePattern(int angle_idx, int /*sz*/, cv::Mat & relative_pattern)
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