Merge pull request #2173 from Nerei:viz

This commit is contained in:
Roman Donchenko
2014-01-20 18:05:11 +04:00
committed by OpenCV Buildbot
45 changed files with 5219 additions and 4100 deletions

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@@ -55,9 +55,9 @@ namespace cv
{
public:
typedef T float_type;
typedef cv::Matx<float_type, 3, 3> Mat3;
typedef cv::Matx<float_type, 4, 4> Mat4;
typedef cv::Vec<float_type, 3> Vec3;
typedef Matx<float_type, 3, 3> Mat3;
typedef Matx<float_type, 4, 4> Mat4;
typedef Vec<float_type, 3> Vec3;
Affine3();
@@ -70,11 +70,11 @@ namespace cv
//Rodrigues vector
Affine3(const Vec3& rvec, const Vec3& t = Vec3::all(0));
//Combines all contructors above. Supports 4x4, 3x3, 1x3, 3x1 sizes of data matrix
explicit Affine3(const cv::Mat& data, const Vec3& t = Vec3::all(0));
//Combines all contructors above. Supports 4x4, 3x4, 3x3, 1x3, 3x1 sizes of data matrix
explicit Affine3(const Mat& data, const Vec3& t = Vec3::all(0));
//Euler angles
Affine3(float_type alpha, float_type beta, float_type gamma, const Vec3& t = Vec3::all(0));
//From 16th element array
explicit Affine3(const float_type* vals);
static Affine3 Identity();
@@ -87,9 +87,6 @@ namespace cv
//Combines rotation methods above. Suports 3x3, 1x3, 3x1 sizes of data matrix;
void rotation(const Mat& data);
//Euler angles
void rotation(float_type alpha, float_type beta, float_type gamma);
void linear(const Mat3& L);
void translation(const Vec3& t);
@@ -105,6 +102,9 @@ namespace cv
// a.rotate(R) is equivalent to Affine(R, 0) * a;
Affine3 rotate(const Mat3& R) const;
// a.rotate(R) is equivalent to Affine(rvec, 0) * a;
Affine3 rotate(const Vec3& rvec) const;
// a.translate(t) is equivalent to Affine(E, t) * a;
Affine3 translate(const Vec3& t) const;
@@ -113,6 +113,8 @@ namespace cv
template <typename Y> operator Affine3<Y>() const;
template <typename Y> Affine3<Y> cast() const;
Mat4 matrix;
#if defined EIGEN_WORLD_VERSION && defined EIGEN_GEOMETRY_MODULE_H
@@ -132,10 +134,26 @@ namespace cv
typedef Affine3<float> Affine3f;
typedef Affine3<double> Affine3d;
static cv::Vec3f operator*(const cv::Affine3f& affine, const cv::Vec3f& vector);
static cv::Vec3d operator*(const cv::Affine3d& affine, const cv::Vec3d& vector);
}
static Vec3f operator*(const Affine3f& affine, const Vec3f& vector);
static Vec3d operator*(const Affine3d& affine, const Vec3d& vector);
template<typename _Tp> class DataType< Affine3<_Tp> >
{
public:
typedef Affine3<_Tp> value_type;
typedef Affine3<typename DataType<_Tp>::work_type> work_type;
typedef _Tp channel_type;
enum { generic_type = 0,
depth = DataType<channel_type>::depth,
channels = 16,
fmt = DataType<channel_type>::fmt + ((channels - 1) << 8),
type = CV_MAKETYPE(depth, channels)
};
typedef Vec<channel_type, channels> vec_type;
};
}
///////////////////////////////////////////////////////////////////////////////////
@@ -179,6 +197,12 @@ cv::Affine3<T>::Affine3(const cv::Mat& data, const Vec3& t)
data.copyTo(matrix);
return;
}
else if (data.cols == 4 && data.rows == 3)
{
rotation(data(Rect(0, 0, 3, 3)));
translation(data(Rect(3, 0, 1, 3)));
return;
}
rotation(data);
translation(t);
@@ -187,13 +211,8 @@ cv::Affine3<T>::Affine3(const cv::Mat& data, const Vec3& t)
}
template<typename T> inline
cv::Affine3<T>::Affine3(float_type alpha, float_type beta, float_type gamma, const Vec3& t)
{
rotation(alpha, beta, gamma);
translation(t);
matrix.val[12] = matrix.val[13] = matrix.val[14] = 0;
matrix.val[15] = 1;
}
cv::Affine3<T>::Affine3(const float_type* vals) : matrix(vals)
{}
template<typename T> inline
cv::Affine3<T> cv::Affine3<T>::Identity()
@@ -261,12 +280,6 @@ void cv::Affine3<T>::rotation(const cv::Mat& data)
CV_Assert(!"Input marix can be 3x3, 1x3 or 3x1");
}
template<typename T> inline
void cv::Affine3<T>::rotation(float_type alpha, float_type beta, float_type gamma)
{
rotation(Vec3(alpha, beta, gamma));
}
template<typename T> inline
void cv::Affine3<T>::linear(const Mat3& L)
{
@@ -382,6 +395,12 @@ cv::Affine3<T> cv::Affine3<T>::rotate(const Mat3& R) const
return result;
}
template<typename T> inline
cv::Affine3<T> cv::Affine3<T>::rotate(const Vec3& _rvec) const
{
return rotate(Affine3f(_rvec).rotation());
}
template<typename T> inline
cv::Affine3<T> cv::Affine3<T>::translate(const Vec3& t) const
{
@@ -404,6 +423,12 @@ cv::Affine3<T>::operator Affine3<Y>() const
return Affine3<Y>(matrix);
}
template<typename T> template <typename Y> inline
cv::Affine3<Y> cv::Affine3<T>::cast() const
{
return Affine3<Y>(matrix);
}
template<typename T> inline
cv::Affine3<T> cv::operator*(const cv::Affine3<T>& affine1, const cv::Affine3<T>& affine2)
{