New structure (following the documentation) for the tutorials. Normalized image sizes for TOC display.
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doc/tutorials/core/adding_images/adding_images.rst
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doc/tutorials/core/adding_images/adding_images.rst
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.. _Adding_Images:
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Adding (blending) two images using OpenCV
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*******************************************
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Goal
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=====
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In this tutorial you will learn how to:
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* What is *linear blending* and why it is useful.
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* Add two images using :add_weighted:`addWeighted <>`
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Cool Theory
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=================
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.. note::
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The explanation below belongs to the book `Computer Vision: Algorithms and Applications <http://szeliski.org/Book/>`_ by Richard Szeliski
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From our previous tutorial, we know already a bit of *Pixel operators*. An interesting dyadic (two-input) operator is the *linear blend operator*:
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.. math::
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g(x) = (1 - \alpha)f_{0}(x) + \alpha f_{1}(x)
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By varying :math:`\alpha` from :math:`0 \rightarrow 1` this operator can be used to perform a temporal *cross-disolve* between two images or videos, as seen in slide shows and film production (cool, eh?)
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Code
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=====
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As usual, after the not-so-lengthy explanation, let's go to the code. Here it is:
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.. code-block:: cpp
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#include <cv.h>
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#include <highgui.h>
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#include <iostream>
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using namespace cv;
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int main( int argc, char** argv )
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{
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double alpha = 0.5; double beta; double input;
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Mat src1, src2, dst;
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/// Ask the user enter alpha
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std::cout<<" Simple Linear Blender "<<std::endl;
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std::cout<<"-----------------------"<<std::endl;
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std::cout<<"* Enter alpha [0-1]: ";
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std::cin>>input;
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/// We use the alpha provided by the user iff it is between 0 and 1
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if( alpha >= 0 && alpha <= 1 )
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{ alpha = input; }
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/// Read image ( same size, same type )
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src1 = imread("../../images/LinuxLogo.jpg");
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src2 = imread("../../images/WindowsLogo.jpg");
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if( !src1.data ) { printf("Error loading src1 \n"); return -1; }
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if( !src2.data ) { printf("Error loading src2 \n"); return -1; }
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/// Create Windows
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namedWindow("Linear Blend", 1);
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beta = ( 1.0 - alpha );
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addWeighted( src1, alpha, src2, beta, 0.0, dst);
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imshow( "Linear Blend", dst );
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waitKey(0);
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return 0;
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}
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Explanation
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============
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#. Since we are going to perform:
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.. math::
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g(x) = (1 - \alpha)f_{0}(x) + \alpha f_{1}(x)
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We need two source images (:math:`f_{0}(x)` and :math:`f_{1}(x)`). So, we load them in the usual way:
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.. code-block:: cpp
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src1 = imread("../../images/LinuxLogo.jpg");
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src2 = imread("../../images/WindowsLogo.jpg");
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.. warning::
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Since we are *adding* *src1* and *src2*, they both have to be of the same size (width and height) and type.
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#. Now we need to generate the :math:`g(x)` image. For this, the function :add_weighted:`addWeighted <>` comes quite handy:
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.. code-block:: cpp
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beta = ( 1.0 - alpha );
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addWeighted( src1, alpha, src2, beta, 0.0, dst);
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since :add_weighted:`addWeighted <>` produces:
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.. math::
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dst = \alpha \cdot src1 + \beta \cdot src2 + \gamma
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In this case, :math:`\gamma` is the argument :math:`0.0` in the code above.
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#. Create windows, show the images and wait for the user to end the program.
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Result
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=======
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.. image:: images/Adding_Images_Tutorial_Result_0.png
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:alt: Blending Images Tutorial - Final Result
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:align: center
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