integrate new cascade format to GPU soft cascade implementation
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@@ -1556,7 +1556,7 @@ protected:
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ChannelsProcessor();
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};
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// Implementation of soft (stageless) cascaded detector.
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// Implementation of soft (stage-less) cascaded detector.
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class CV_EXPORTS SCascade : public Algorithm
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{
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public:
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@@ -1577,8 +1577,8 @@ public:
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enum { NO_REJECT = 1, DOLLAR = 2, /*PASCAL = 4,*/ DEFAULT = NO_REJECT, NMS_MASK = 0xF};
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// An empty cascade will be created.
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// Param minScale is a minimum scale relative to the original size of the image on which cascade will be applyed.
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// Param minScale is a maximum scale relative to the original size of the image on which cascade will be applyed.
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// Param minScale is a minimum scale relative to the original size of the image on which cascade will be applied.
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// Param minScale is a maximum scale relative to the original size of the image on which cascade will be applied.
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// Param scales is a number of scales from minScale to maxScale.
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// Param flags is an extra tuning flags.
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SCascade(const double minScale = 0.4, const double maxScale = 5., const int scales = 55,
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@@ -1595,7 +1595,7 @@ public:
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// Load cascade config.
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virtual void read(const FileNode& fn);
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// Return the matrix of of detectioned objects.
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// Return the matrix of of detected objects.
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// Param image is a frame on which detector will be applied.
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// Param rois is a regions of interests mask generated by genRoi.
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// Only the objects that fall into one of the regions will be returned.
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