fixed windows build
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@@ -100,6 +100,9 @@ namespace cv { namespace gpu
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typedef unsigned char uchar;
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typedef unsigned short ushort;
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typedef signed char schar;
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#ifdef WIN32
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typedef unsigned int uint;
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#endif
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template<class T> inline void bindTexture(const textureReference* tex, const PtrStepSz<T>& img)
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{
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