Several type of formal refactoring:

1. someMatrix.data -> someMatrix.prt()
2. someMatrix.data + someMatrix.step * lineIndex -> someMatrix.ptr( lineIndex )
3. (SomeType*) someMatrix.data -> someMatrix.ptr<SomeType>()
4. someMatrix.data -> !someMatrix.empty() ( or !someMatrix.data -> someMatrix.empty() ) in logical expressions
This commit is contained in:
Adil Ibragimov
2014-08-13 15:08:27 +04:00
parent 30111a786a
commit 8a4a1bb018
134 changed files with 988 additions and 986 deletions

View File

@@ -104,7 +104,7 @@ bool initDirect3DTextures()
desc.CPUAccessFlags = cv::ocl::useOpenCL() ? 0 : D3D11_CPU_ACCESS_READ;
D3D11_SUBRESOURCE_DATA srInitData;
srInitData.pSysMem = inputMat.data;
srInitData.pSysMem = inputMat.ptr();
srInitData.SysMemPitch = (UINT)inputMat.step[0];
if (FAILED(dev->CreateTexture2D(&desc, &srInitData, &pInputTexture)))