Several type of formal refactoring:
1. someMatrix.data -> someMatrix.prt() 2. someMatrix.data + someMatrix.step * lineIndex -> someMatrix.ptr( lineIndex ) 3. (SomeType*) someMatrix.data -> someMatrix.ptr<SomeType>() 4. someMatrix.data -> !someMatrix.empty() ( or !someMatrix.data -> someMatrix.empty() ) in logical expressions
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@@ -35,8 +35,8 @@ int main( void )
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src1 = imread("../images/LinuxLogo.jpg");
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src2 = imread("../images/WindowsLogo.jpg");
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if( !src1.data ) { std::cout<< "Error loading src1"<<std::endl; return -1; }
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if( !src2.data ) { std::cout<< "Error loading src2"<<std::endl; return -1; }
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if( src1.empty() ) { std::cout<< "Error loading src1"<<std::endl; return -1; }
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if( src2.empty() ) { std::cout<< "Error loading src2"<<std::endl; return -1; }
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/// Create Windows
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namedWindow("Linear Blend", 1);
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