Several type of formal refactoring:
1. someMatrix.data -> someMatrix.prt() 2. someMatrix.data + someMatrix.step * lineIndex -> someMatrix.ptr( lineIndex ) 3. (SomeType*) someMatrix.data -> someMatrix.ptr<SomeType>() 4. someMatrix.data -> !someMatrix.empty() ( or !someMatrix.data -> someMatrix.empty() ) in logical expressions
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@@ -147,7 +147,7 @@ static Rect extract3DBox(const Mat& frame, Mat& shownFrame, Mat& selectedObjFram
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projectPoints(Mat(objpt), rvec, tvec, cameraMatrix, Mat(), imgpt);
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if( shownFrame.data )
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if( !shownFrame.empty() )
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{
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if( nobjpt == 1 )
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circle(shownFrame, imgpt[0], 3, Scalar(0,255,0), -1, LINE_AA);
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@@ -534,9 +534,9 @@ int main(int argc, char** argv)
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}
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else
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capture >> frame0;
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if( !frame0.data )
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if( frame0.empty() )
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break;
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if( !frame.data )
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if( frame.empty() )
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{
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if( frame0.size() != calibratedImageSize )
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{
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