Several type of formal refactoring:

1. someMatrix.data -> someMatrix.prt()
2. someMatrix.data + someMatrix.step * lineIndex -> someMatrix.ptr( lineIndex )
3. (SomeType*) someMatrix.data -> someMatrix.ptr<SomeType>()
4. someMatrix.data -> !someMatrix.empty() ( or !someMatrix.data -> someMatrix.empty() ) in logical expressions
This commit is contained in:
Adil Ibragimov
2014-08-13 15:08:27 +04:00
parent 30111a786a
commit 8a4a1bb018
134 changed files with 988 additions and 986 deletions

View File

@@ -79,7 +79,7 @@ int main(int argc, char** argv)
Mat tmp_frame, bgmask, out_frame;
cap >> tmp_frame;
if(!tmp_frame.data)
if(tmp_frame.empty())
{
printf("can not read data from the video source\n");
return -1;
@@ -94,7 +94,7 @@ int main(int argc, char** argv)
for(;;)
{
cap >> tmp_frame;
if( !tmp_frame.data )
if( tmp_frame.empty() )
break;
bgsubtractor->apply(tmp_frame, bgmask, update_bg_model ? -1 : 0);
refineSegments(tmp_frame, bgmask, out_frame);