Several type of formal refactoring:
1. someMatrix.data -> someMatrix.prt() 2. someMatrix.data + someMatrix.step * lineIndex -> someMatrix.ptr( lineIndex ) 3. (SomeType*) someMatrix.data -> someMatrix.ptr<SomeType>() 4. someMatrix.data -> !someMatrix.empty() ( or !someMatrix.data -> someMatrix.empty() ) in logical expressions
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@@ -319,12 +319,12 @@ int main()
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img2 = imread(dest);
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if(!img0.data)
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if(img0.empty())
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{
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cout << "Source Image does not exist" << endl;
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exit(0);
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}
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if(!img2.data)
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if(img2.empty())
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{
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cout << "Destination Image does not exist" << endl;
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exit(0);
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@@ -367,7 +367,7 @@ int main()
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img0 = imread(src);
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if(!img0.data)
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if(img0.empty())
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{
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cout << "Source Image does not exist" << endl;
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exit(0);
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@@ -397,7 +397,7 @@ int main()
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img0 = imread(src);
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if(!img0.data)
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if(img0.empty())
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{
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cout << "Source Image does not exist" << endl;
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exit(0);
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@@ -430,7 +430,7 @@ int main()
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img0 = imread(src);
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if(!img0.data)
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if(img0.empty())
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{
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cout << "Source Image does not exist" << endl;
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exit(0);
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