Several type of formal refactoring:
1. someMatrix.data -> someMatrix.prt() 2. someMatrix.data + someMatrix.step * lineIndex -> someMatrix.ptr( lineIndex ) 3. (SomeType*) someMatrix.data -> someMatrix.ptr<SomeType>() 4. someMatrix.data -> !someMatrix.empty() ( or !someMatrix.data -> someMatrix.empty() ) in logical expressions
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@@ -97,7 +97,7 @@ float StatModel::calcError( const Ptr<TrainData>& data, bool testerr, OutputArra
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err += fabs(val - val0) > FLT_EPSILON;
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else
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err += (val - val0)*(val - val0);
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if( resp.data )
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if( !resp.empty() )
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resp.at<float>(i) = val;
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/*if( i < 100 )
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{
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