Several type of formal refactoring:
1. someMatrix.data -> someMatrix.prt() 2. someMatrix.data + someMatrix.step * lineIndex -> someMatrix.ptr( lineIndex ) 3. (SomeType*) someMatrix.data -> someMatrix.ptr<SomeType>() 4. someMatrix.data -> !someMatrix.empty() ( or !someMatrix.data -> someMatrix.empty() ) in logical expressions
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@@ -228,7 +228,7 @@ bool JpegDecoder::readHeader()
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if( !m_buf.empty() )
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{
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jpeg_buffer_src(&state->cinfo, &state->source);
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state->source.pub.next_input_byte = m_buf.data;
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state->source.pub.next_input_byte = m_buf.ptr();
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state->source.pub.bytes_in_buffer = m_buf.cols*m_buf.rows*m_buf.elemSize();
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}
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else
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@@ -449,7 +449,7 @@ bool JpegDecoder::readData( Mat& img )
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buffer = (*cinfo->mem->alloc_sarray)((j_common_ptr)cinfo,
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JPOOL_IMAGE, m_width*4, 1 );
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uchar* data = img.data;
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uchar* data = img.ptr();
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for( ; m_height--; data += step )
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{
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jpeg_read_scanlines( cinfo, buffer, 1 );
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