Several type of formal refactoring:
1. someMatrix.data -> someMatrix.prt() 2. someMatrix.data + someMatrix.step * lineIndex -> someMatrix.ptr( lineIndex ) 3. (SomeType*) someMatrix.data -> someMatrix.ptr<SomeType>() 4. someMatrix.data -> !someMatrix.empty() ( or !someMatrix.data -> someMatrix.empty() ) in logical expressions
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@@ -658,7 +658,7 @@ void UMat::copyTo(OutputArray _dst) const
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}
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Mat dst = _dst.getMat();
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u->currAllocator->download(u, dst.data, dims, sz, srcofs, step.p, dst.step.p);
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u->currAllocator->download(u, dst.ptr(), dims, sz, srcofs, step.p, dst.step.p);
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}
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void UMat::copyTo(OutputArray _dst, InputArray _mask) const
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