added gain compensation into opencv_stitching

This commit is contained in:
Alexey Spizhevoy 2011-05-25 09:09:41 +00:00
parent 331062360d
commit 899d7726d3
9 changed files with 236 additions and 77 deletions

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@ -282,24 +282,6 @@ void MultiBandBlender::blend(Mat &dst, Mat &dst_mask)
//////////////////////////////////////////////////////////////////////////////
// Auxiliary functions
Rect resultRoi(const vector<Point> &corners, const vector<Size> &sizes)
{
Point tl(numeric_limits<int>::max(), numeric_limits<int>::max());
Point br(numeric_limits<int>::min(), numeric_limits<int>::min());
CV_Assert(sizes.size() == corners.size());
for (size_t i = 0; i < corners.size(); ++i)
{
tl.x = min(tl.x, corners[i].x);
tl.y = min(tl.y, corners[i].y);
br.x = max(br.x, corners[i].x + sizes[i].width);
br.y = max(br.y, corners[i].y + sizes[i].height);
}
return Rect(tl, br);
}
void normalize(const Mat& weight, Mat& src)
{
CV_Assert(weight.type() == CV_32F);

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@ -102,8 +102,6 @@ private:
//////////////////////////////////////////////////////////////////////////////
// Auxiliary functions
cv::Rect resultRoi(const std::vector<cv::Point> &corners, const std::vector<cv::Size> &sizes);
void normalize(const cv::Mat& weight, cv::Mat& src);
void createWeightMap(const cv::Mat& mask, float sharpness, cv::Mat& weight);

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@ -45,3 +45,88 @@
using namespace std;
using namespace cv;
Ptr<ExposureCompensator> ExposureCompensator::createDefault(int type)
{
if (type == NO)
return new NoExposureCompensator();
if (type == OVERLAP)
return new OverlapExposureCompensator();
CV_Error(CV_StsBadArg, "unsupported exposure compensation method");
return NULL;
}
void OverlapExposureCompensator::feed(const vector<Point> &corners, const vector<Mat> &images,
const vector<Mat> &masks)
{
const int num_images = static_cast<int>(images.size());
Mat_<double> N(num_images, num_images); N.setTo(0);
Mat_<double> I(num_images, num_images); I.setTo(0);
Rect dst_roi = resultRoi(corners, images);
Mat subimg1, subimg2;
Mat_<uchar> submask1, submask2, overlap;
for (int i = 0; i < num_images; ++i)
{
for (int j = i; j < num_images; ++j)
{
Rect roi;
if (overlapRoi(corners[i], corners[j], images[i].size(), images[j].size(), roi))
{
subimg1 = images[i](Rect(roi.tl() - corners[i], roi.br() - corners[i]));
subimg2 = images[j](Rect(roi.tl() - corners[j], roi.br() - corners[j]));
submask1 = masks[i](Rect(roi.tl() - corners[i], roi.br() - corners[i]));
submask2 = masks[j](Rect(roi.tl() - corners[j], roi.br() - corners[j]));
overlap = submask1 & submask2;
N(i, j) = N(j, i) = countNonZero(overlap);
double Isum1 = 0, Isum2 = 0;
for (int y = 0; y < roi.height; ++y)
{
const Point3_<uchar>* r1 = subimg1.ptr<Point3_<uchar> >(y);
const Point3_<uchar>* r2 = subimg2.ptr<Point3_<uchar> >(y);
for (int x = 0; x < roi.width; ++x)
{
if (overlap(y, x))
{
Isum1 += sqrt(static_cast<double>(sqr(r1[x].x) + sqr(r1[x].y) + sqr(r1[x].z)));
Isum2 += sqrt(static_cast<double>(sqr(r2[x].x) + sqr(r2[x].y) + sqr(r2[x].z)));
}
}
}
I(i, j) = Isum1 / N(i, j);
I(j, i) = Isum2 / N(i, j);
}
}
}
double alpha = 0.01;
double beta = 100;
Mat_<double> A(num_images, num_images); A.setTo(0);
Mat_<double> b(num_images, 1); b.setTo(0);
for (int i = 0; i < num_images; ++i)
{
for (int j = 0; j < num_images; ++j)
{
b(i, 0) += beta * N(i, j);
A(i, i) += beta * N(i, j);
if (j == i) continue;
A(i, i) += 2 * alpha * I(i, j) * I(i, j) * N(i, j);
A(i, j) -= 2 * alpha * I(i, j) * I(j, i) * N(i, j);
}
}
solve(A, b, gains_, DECOMP_SVD);
}
void OverlapExposureCompensator::apply(int index, Point /*corner*/, Mat &image, const Mat &/*mask*/)
{
image *= gains_(index, 0);
}

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@ -48,16 +48,33 @@
class ExposureCompensator
{
public:
virtual void feed(const std::vector<cv::Mat> &images, const std::vector<cv::Mat> &masks) = 0;
virtual void apply(int index, cv::Mat &image, cv::Mat &mask) = 0;
enum { NO, OVERLAP };
static cv::Ptr<ExposureCompensator> createDefault(int type);
virtual void feed(const std::vector<cv::Point> &corners, const std::vector<cv::Mat> &images,
const std::vector<cv::Mat> &masks) = 0;
virtual void apply(int index, cv::Point corner, cv::Mat &image, const cv::Mat &mask) = 0;
};
class NoExposureCompensator : public ExposureCompensator
{
public:
virtual void feed(const std::vector<cv::Mat> &/*images*/, const std::vector<cv::Mat> &/*masks*/) {};
virtual void apply(int /*index*/, cv::Mat &/*image*/, cv::Mat &/*mask*/) {};
void feed(const std::vector<cv::Point> &/*corners*/, const std::vector<cv::Mat> &/*images*/,
const std::vector<cv::Mat> &/*masks*/) {};
void apply(int /*index*/, cv::Point /*corner*/, cv::Mat &/*image*/, const cv::Mat &/*mask*/) {};
};
class OverlapExposureCompensator : public ExposureCompensator
{
public:
void feed(const std::vector<cv::Point> &corners, const std::vector<cv::Mat> &images,
const std::vector<cv::Mat> &masks);
void apply(int index, cv::Point corner, cv::Mat &image, const cv::Mat &mask);
private:
cv::Mat_<double> gains_;
};

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@ -39,6 +39,13 @@
// the use of this software, even if advised of the possibility of such damage.
//
//M*/
// We follow to methods described in these two papers:
// - Heung-Yeung Shum and Richard Szeliski.
// Construction of panoramic mosaics with global and local alignment. 2000.
// - Matthew Brown and David G. Lowe.
// Automatic Panoramic Image Stitching using Invariant Features. 2007.
#include "precomp.hpp"
#include "util.hpp"
#include "warpers.hpp"
@ -63,6 +70,7 @@ void printUsage()
<< "\t[--conf_thresh <float>]\n"
<< "\t[--wavecorrect (no|yes)]\n"
<< "\t[--warp (plane|cylindrical|spherical)]\n"
<< "\t[--exposcomp (no|overlap)]\n"
<< "\t[--seam (no|voronoi|graphcut)]\n"
<< "\t[--blend (no|feather|multiband)]\n"
<< "\t[--numbands <int>]\n"
@ -84,6 +92,7 @@ int ba_space = BundleAdjuster::FOCAL_RAY_SPACE;
float conf_thresh = 1.f;
bool wave_correct = true;
int warp_type = Warper::SPHERICAL;
int expos_comp_type = ExposureCompensator::OVERLAP;
bool user_match_conf = false;
float match_conf = 0.6f;
int seam_find_type = SeamFinder::GRAPH_CUT;
@ -186,6 +195,19 @@ int parseCmdArgs(int argc, char** argv)
}
i++;
}
else if (string(argv[i]) == "--exposcomp")
{
if (string(argv[i + 1]) == "no")
expos_comp_type = ExposureCompensator::NO;
else if (string(argv[i + 1]) == "overlap")
expos_comp_type = ExposureCompensator::OVERLAP;
else
{
cout << "Bad exposure compensation method\n";
return -1;
}
i++;
}
else if (string(argv[i]) == "--seam")
{
if (string(argv[i + 1]) == "no")
@ -372,7 +394,7 @@ int main(int argc, char* argv[])
focals.push_back(cameras[i].focal);
}
nth_element(focals.begin(), focals.end(), focals.begin() + focals.size() / 2);
float camera_focal = static_cast<float>(focals[focals.size() / 2]);
float warped_image_scale = static_cast<float>(focals[focals.size() / 2]);
LOGLN("Warping images (auxiliary)... ");
t = getTickCount();
@ -391,7 +413,7 @@ int main(int argc, char* argv[])
}
// Warp images and their masks
Ptr<Warper> warper = Warper::createByCameraFocal(static_cast<float>(camera_focal * seam_work_aspect),
Ptr<Warper> warper = Warper::createByCameraFocal(static_cast<float>(warped_image_scale * seam_work_aspect),
warp_type);
for (int i = 0; i < num_images; ++i)
{
@ -410,8 +432,8 @@ int main(int argc, char* argv[])
LOGLN("Exposure compensation (feed)...");
t = getTickCount();
Ptr<ExposureCompensator> compensator = new NoExposureCompensator();
compensator->feed(images_warped, masks_warped);
Ptr<ExposureCompensator> compensator = ExposureCompensator::createDefault(expos_comp_type);
compensator->feed(corners, images_warped, masks_warped);
LOGLN("Exposure compensation (feed), time: " << ((getTickCount() - t) / getTickFrequency()) << " sec");
LOGLN("Finding seams...");
@ -446,10 +468,27 @@ int main(int argc, char* argv[])
if (compose_megapix > 0)
compose_scale = min(1.0, sqrt(compose_megapix * 1e6 / full_img.size().area()));
is_compose_scale_set = true;
// Compute relative scales
compose_seam_aspect = compose_scale / seam_scale;
compose_work_aspect = compose_scale / work_scale;
camera_focal *= static_cast<float>(compose_work_aspect);
warper = Warper::createByCameraFocal(camera_focal, warp_type);
// Update warped image scale
warped_image_scale *= static_cast<float>(compose_work_aspect);
warper = Warper::createByCameraFocal(warped_image_scale, warp_type);
// Update corners and sizes
Rect dst_roi = resultRoi(corners, sizes);
for (int i = 0; i < num_images; ++i)
{
// Update camera focal
cameras[i].focal *= compose_work_aspect;
// Update corner and size
corners[i] = dst_roi.tl() + (corners[i] - dst_roi.tl()) * compose_seam_aspect;
sizes[i] = Size(static_cast<int>((sizes[i].width + 1) * compose_seam_aspect),
static_cast<int>((sizes[i].height + 1) * compose_seam_aspect));
}
}
if (abs(compose_scale - 1) > 1e-1)
resize(full_img, img, Size(), compose_scale, compose_scale);
@ -458,21 +497,18 @@ int main(int argc, char* argv[])
full_img.release();
Size img_size = img.size();
// Update cameras paramters
cameras[img_idx].focal *= compose_work_aspect;
// Warp the current image
warper->warp(img, static_cast<float>(cameras[img_idx].focal), cameras[img_idx].R,
img_warped);
// Warp current image mask
// Warp the current image mask
mask.create(img_size, CV_8U);
mask.setTo(Scalar::all(255));
warper->warp(mask, static_cast<float>(cameras[img_idx].focal), cameras[img_idx].R, mask_warped,
INTER_NEAREST, BORDER_CONSTANT);
// Compensate exposure
compensator->apply(img_idx, img_warped, mask_warped);
compensator->apply(img_idx, corners[img_idx], img_warped, mask_warped);
img_warped.convertTo(img_warped_s, CV_16S);
img_warped.release();
@ -486,21 +522,11 @@ int main(int argc, char* argv[])
if (static_cast<Blender*>(blender) == 0)
{
blender = Blender::createDefault(blend_type);
if (blend_type == Blender::MULTI_BAND)
{
MultiBandBlender* mb = dynamic_cast<MultiBandBlender*>(static_cast<Blender*>(blender));
mb->setNumBands(numbands);
}
// Determine the final image size
Rect dst_roi = resultRoi(corners, sizes);
for (int i = 0; i < num_images; ++i)
{
corners[i] = dst_roi.tl() + (corners[i] - dst_roi.tl()) * compose_seam_aspect;
sizes[i] = Size(static_cast<int>((sizes[i].width + 1) * compose_seam_aspect),
static_cast<int>((sizes[i].height + 1) * compose_seam_aspect));
}
blender->prepare(corners, sizes);
}

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@ -64,20 +64,13 @@ void PairwiseSeamFinder::find(const vector<Mat> &src, const vector<Point> &corne
{
if (src.size() == 0)
return;
for (size_t i = 0; i < src.size() - 1; ++i)
{
for (size_t j = i + 1; j < src.size(); ++j)
{
int x_min = max(corners[i].x, corners[j].x);
int x_max = min(corners[i].x + src[i].cols - 1, corners[j].x + src[j].cols - 1);
int y_min = max(corners[i].y, corners[j].y);
int y_max = min(corners[i].y + src[i].rows - 1, corners[j].y + src[j].rows - 1);
if (x_max >= x_min && y_max >= y_min)
findInPair(src[i], src[j], corners[i], corners[j],
Rect(x_min, y_min, x_max - x_min + 1, y_max - y_min + 1),
masks[i], masks[j]);
Rect roi;
if (overlapRoi(corners[i], corners[j], src[i].size(), src[j].size(), roi))
findInPair(src[i], src[j], corners[i], corners[j], roi, masks[i], masks[j]);
}
}
}
@ -87,7 +80,6 @@ void VoronoiSeamFinder::findInPair(const Mat &img1, const Mat &img2, Point tl1,
Rect roi, Mat &mask1, Mat &mask2)
{
const int gap = 10;
Mat submask1(roi.height + 2 * gap, roi.width + 2 * gap, CV_8U);
Mat submask2(roi.height + 2 * gap, roi.width + 2 * gap, CV_8U);

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@ -44,7 +44,8 @@
using namespace std;
using namespace cv;
void DjSets::create(int n) {
void DjSets::create(int n)
{
rank_.assign(n, 0);
size.assign(n, 1);
parent.resize(n);
@ -53,12 +54,14 @@ void DjSets::create(int n) {
}
int DjSets::find(int elem) {
int DjSets::find(int elem)
{
int set = elem;
while (set != parent[set])
set = parent[set];
int next;
while (elem != parent[elem]) {
while (elem != parent[elem])
{
next = parent[elem];
parent[elem] = set;
elem = next;
@ -67,13 +70,16 @@ int DjSets::find(int elem) {
}
int DjSets::merge(int set1, int set2) {
if (rank_[set1] < rank_[set2]) {
int DjSets::merge(int set1, int set2)
{
if (rank_[set1] < rank_[set2])
{
parent[set1] = set2;
size[set2] += size[set1];
return set2;
}
if (rank_[set2] < rank_[set1]) {
if (rank_[set2] < rank_[set1])
{
parent[set2] = set1;
size[set1] += size[set2];
return set1;
@ -89,3 +95,56 @@ void Graph::addEdge(int from, int to, float weight)
{
edges_[from].push_back(GraphEdge(from, to, weight));
}
bool overlapRoi(Point tl1, Point tl2, Size sz1, Size sz2, Rect &roi)
{
int x_tl = max(tl1.x, tl2.x);
int y_tl = max(tl1.y, tl2.y);
int x_br = min(tl1.x + sz1.width, tl2.x + sz2.width);
int y_br = min(tl1.y + sz1.height, tl2.y + sz2.height);
if (x_tl < x_br && y_tl < y_br)
{
roi = Rect(x_tl, y_tl, x_br - x_tl, y_br - y_tl);
return true;
}
return false;
}
Rect resultRoi(const vector<Point> &corners, const vector<Mat> &images)
{
vector<Size> sizes(images.size());
for (size_t i = 0; i < images.size(); ++i)
sizes[i] = images[i].size();
return resultRoi(corners, sizes);
}
Rect resultRoi(const vector<Point> &corners, const vector<Size> &sizes)
{
CV_Assert(sizes.size() == corners.size());
Point tl(numeric_limits<int>::max(), numeric_limits<int>::max());
Point br(numeric_limits<int>::min(), numeric_limits<int>::min());
for (size_t i = 0; i < corners.size(); ++i)
{
tl.x = min(tl.x, corners[i].x);
tl.y = min(tl.y, corners[i].y);
br.x = max(br.x, corners[i].x + sizes[i].width);
br.y = max(br.y, corners[i].y + sizes[i].height);
}
return Rect(tl, br);
}
Point resultTl(const vector<Point> &corners)
{
Point tl(numeric_limits<int>::max(), numeric_limits<int>::max());
for (size_t i = 0; i < corners.size(); ++i)
{
tl.x = min(tl.x, corners[i].x);
tl.y = min(tl.y, corners[i].y);
}
return tl;
}

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@ -90,23 +90,26 @@ class Graph
{
public:
Graph(int num_vertices = 0) { create(num_vertices); }
void create(int num_vertices) { edges_.assign(num_vertices, std::list<GraphEdge>()); }
int numVertices() const { return static_cast<int>(edges_.size()); }
void addEdge(int from, int to, float weight);
template <typename B>
B forEach(B body) const;
template <typename B>
B walkBreadthFirst(int from, B body) const;
template <typename B> B forEach(B body) const;
template <typename B> B walkBreadthFirst(int from, B body) const;
private:
std::vector< std::list<GraphEdge> > edges_;
};
//////////////////////////////////////////////////////////////////////////////
// Auxiliary functions
bool overlapRoi(cv::Point tl1, cv::Point tl2, cv::Size sz1, cv::Size sz2, cv::Rect &roi);
cv::Rect resultRoi(const std::vector<cv::Point> &corners, const std::vector<cv::Mat> &images);
cv::Rect resultRoi(const std::vector<cv::Point> &corners, const std::vector<cv::Size> &sizes);
cv::Point resultTl(const std::vector<cv::Point> &corners);
#include "util_inl.hpp"
#endif // __OPENCV_STITCHING_UTIL_HPP__

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@ -105,11 +105,8 @@ double normL2sq(const cv::Mat &r)
}
template <typename T>
static inline
T sqr(T x)
{
return x * x;
}
static inline int sqr(int x) { return x * x; }
static inline float sqr(float x) { return x * x; }
static inline double sqr(double x) { return x * x; }
#endif // __OPENCV_STITCHING_UTIL_INL_HPP__