added convertToGLBuffer() & convertFromGLBuffer() functions; added OpenGL interop sample comment
rewrite & change convertFromGLBuffer() & convertToGLBuffer() into acquireGLBuffer() & releaseGLBuffer(), respectively opengl sample: added buffer support tested and fixed buffer support on Windows change glFlush() call to glFinish() added UMat::release() call; fixed functions' names adopted & implemented API suggestion(s) from Alexander fixed unreachable code warning added more info to the mapGLBuffer/unmapGLBuffer description
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@@ -537,6 +537,27 @@ CV_EXPORTS void convertToGLTexture2D(InputArray src, Texture2D& texture);
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*/
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CV_EXPORTS void convertFromGLTexture2D(const Texture2D& texture, OutputArray dst);
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/** @brief Maps Buffer object to process on CL side (convert to UMat).
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Function creates CL buffer from GL one, and then constructs UMat that can be used
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to process buffer data with OpenCV functions. Note that in current implementation
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UMat constructed this way doesn't own corresponding GL buffer object, so it is
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the user responsibility to close down CL/GL buffers relationships by explicitly
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calling unmapGLBuffer() function.
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@param buffer - source Buffer object.
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@param accessFlags - data access flags (ACCESS_READ|ACCESS_WRITE).
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@return Returns UMat object
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*/
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CV_EXPORTS UMat mapGLBuffer(const Buffer& buffer, int accessFlags = ACCESS_READ|ACCESS_WRITE);
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/** @brief Unmaps Buffer object (releases UMat, previously mapped from Buffer).
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Function must be called explicitly by the user for each UMat previously constructed
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by the call to mapGLBuffer() function.
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@param u - source UMat, created by mapGLBuffer().
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*/
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CV_EXPORTS void unmapGLBuffer(UMat& u);
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}} // namespace cv::ogl
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namespace cv { namespace cuda {
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