add short description
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@ -16,6 +16,14 @@
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using namespace std;
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using namespace std;
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using namespace cv;
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using namespace cv;
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/*
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// Sample demonstrating interoperability of OpenCV UMat with Direct X surface
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// At first, the data obtained from video file or camera and
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// placed onto Direct X surface,
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// following mapping of this Direct X surface to OpenCV UMat and call cv::Blur
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// function. The result is mapped back to Direct X surface and rendered through
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// Direct X API.
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*/
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class D3D10WinApp : public D3DSample
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class D3D10WinApp : public D3DSample
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{
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{
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public:
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public:
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@ -16,6 +16,14 @@
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using namespace std;
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using namespace std;
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using namespace cv;
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using namespace cv;
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/*
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// Sample demonstrating interoperability of OpenCV UMat with Direct X surface
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// At first, the data obtained from video file or camera and
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// placed onto Direct X surface,
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// following mapping of this Direct X surface to OpenCV UMat and call cv::Blur
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// function. The result is mapped back to Direct X surface and rendered through
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// Direct X API.
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*/
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class D3D11WinApp : public D3DSample
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class D3D11WinApp : public D3DSample
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{
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{
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public:
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public:
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@ -16,6 +16,14 @@
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using namespace std;
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using namespace std;
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using namespace cv;
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using namespace cv;
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/*
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// Sample demonstrating interoperability of OpenCV UMat with Direct X surface
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// At first, the data obtained from video file or camera and
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// placed onto Direct X surface,
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// following mapping of this Direct X surface to OpenCV UMat and call cv::Blur
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// function. The result is mapped back to Direct X surface and rendered through
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// Direct X API.
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*/
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class D3D9WinApp : public D3DSample
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class D3D9WinApp : public D3DSample
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{
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{
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public:
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public:
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@ -16,6 +16,14 @@
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using namespace std;
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using namespace std;
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using namespace cv;
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using namespace cv;
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/*
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// Sample demonstrating interoperability of OpenCV UMat with Direct X surface
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// At first, the data obtained from video file or camera and
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// placed onto Direct X surface,
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// following mapping of this Direct X surface to OpenCV UMat and call cv::Blur
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// function. The result is mapped back to Direct X surface and rendered through
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// Direct X API.
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*/
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class D3D9ExWinApp : public D3DSample
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class D3D9ExWinApp : public D3DSample
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{
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{
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public:
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public:
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