enabled OpenGL on MacOSX
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@ -142,7 +142,7 @@ OCV_OPTION(WITH_IPP "Include Intel IPP support" OFF
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OCV_OPTION(WITH_JASPER "Include JPEG2K support" ON IF (NOT IOS) )
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OCV_OPTION(WITH_JPEG "Include JPEG support" ON)
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OCV_OPTION(WITH_OPENEXR "Include ILM support via OpenEXR" ON IF (NOT IOS) )
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OCV_OPTION(WITH_OPENGL "Include OpenGL support" OFF IF (NOT ANDROID AND NOT APPLE) )
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OCV_OPTION(WITH_OPENGL "Include OpenGL support" OFF IF (NOT ANDROID) )
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OCV_OPTION(WITH_OPENNI "Include OpenNI support" OFF IF (NOT ANDROID AND NOT IOS) )
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OCV_OPTION(WITH_PNG "Include PNG support" ON)
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OCV_OPTION(WITH_PVAPI "Include Prosilica GigE support" ON IF (NOT ANDROID AND NOT IOS) )
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@ -47,22 +47,27 @@
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#include "gl_core_3_1.hpp"
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#ifdef HAVE_OPENGL
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#if defined(__APPLE__)
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#include <mach-o/dyld.h>
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#ifdef __APPLE__
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#include <dlfcn.h>
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static void* AppleGLGetProcAddress (const char* name)
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{
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static const struct mach_header* image = 0;
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if (!image)
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image = NSAddImage("/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL", NSADDIMAGE_OPTION_RETURN_ON_ERROR);
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static bool initialized = false;
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static void * handle = NULL;
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if (!handle)
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{
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if (!initialized)
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{
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initialized = true;
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const char * const path = "/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL";
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// prepend a '_' for the Unix C symbol mangling convention
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std::string symbolName = "_";
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symbolName += std::string(name);
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NSSymbol symbol = image ? NSLookupSymbolInImage(image, &symbolName[0], NSLOOKUPSYMBOLINIMAGE_OPTION_BIND | NSLOOKUPSYMBOLINIMAGE_OPTION_RETURN_ON_ERROR) : 0;
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return symbol ? NSAddressOfSymbol(symbol) : 0;
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handle = dlopen(path, RTLD_LAZY | RTLD_GLOBAL);
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}
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if (!handle)
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return NULL;
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}
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return dlsym(handle, name);
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}
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#endif // __APPLE__
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@ -7,6 +7,6 @@ FIND_PACKAGE( OpenCV REQUIRED )
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find_package (OpenGL REQUIRED)
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ADD_EXECUTABLE(OpenGL_Qt_Binding main.cpp)
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ADD_EXECUTABLE(OpenGL_Qt_Binding qt_opengl.cpp)
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TARGET_LINK_LIBRARIES(OpenGL_Qt_Binding ${OpenCV_LIBS} ${OPENGL_LIBRARIES} )
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configure_file(${CMAKE_CURRENT_SOURCE_DIR}/cube4.avi ${CMAKE_CURRENT_BINARY_DIR}/cube4.avi COPYONLY)
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@ -33,14 +33,14 @@ static void help()
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cout << "\nThis demo demonstrates the use of the Qt enhanced version of the highgui GUI interface\n"
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" and dang if it doesn't throw in the use of of the POSIT 3D tracking algorithm too\n"
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"It works off of the video: cube4.avi\n"
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"Using OpenCV version %s\n" << CV_VERSION << "\n\n"
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" 1). This demo is mainly based on work from Javier Barandiaran Martirena\n"
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" See this page http://code.opencv.org/projects/opencv/wiki/Posit.\n"
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" 2). This is a demo to illustrate how to use **OpenGL Callback**.\n"
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" 3). You need Qt binding to compile this sample with OpenGL support enabled.\n"
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" 4). The features' detection is very basic and could highly be improved \n"
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" (basic thresholding tuned for the specific video) but 2).\n"
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" 5) THANKS TO Google Summer of Code 2010 for supporting this work!\n" << endl;
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"Using OpenCV version " << CV_VERSION << "\n\n"
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" 1). This demo is mainly based on work from Javier Barandiaran Martirena\n"
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" See this page http://code.opencv.org/projects/opencv/wiki/Posit.\n"
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" 2). This is a demo to illustrate how to use **OpenGL Callback**.\n"
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" 3). You need Qt binding to compile this sample with OpenGL support enabled.\n"
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" 4). The features' detection is very basic and could highly be improved \n"
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" (basic thresholding tuned for the specific video) but 2).\n"
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" 5) THANKS TO Google Summer of Code 2010 for supporting this work!\n" << endl;
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}
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#define FOCAL_LENGTH 600
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@ -88,7 +88,6 @@ static void renderCube(float size)
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glEnd();
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}
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static void on_opengl(void* param)
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{
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//Draw the object with the estimated pose
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@ -121,8 +120,6 @@ static void foundCorners(vector<CvPoint2D32f> *srcImagePoints, const Mat& source
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threshold(grayImage, grayImage, 26, 255, THRESH_BINARY_INV); //25
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Mat MgrayImage = grayImage;
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//For debug
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//MgrayImage = MgrayImage.clone();//deep copy
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vector<vector<Point> > contours;
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vector<Vec4i> hierarchy;
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findContours(MgrayImage, contours, hierarchy, CV_RETR_EXTERNAL, CV_CHAIN_APPROX_NONE);
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@ -199,21 +196,15 @@ static void foundCorners(vector<CvPoint2D32f> *srcImagePoints, const Mat& source
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srcImagePoints->at(i) = cvPoint2D32f(srcImagePoints_temp.at(i).x-source.cols/2,source.rows/2-srcImagePoints_temp.at(i).y);
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}
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}
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}
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static void createOpenGLMatrixFrom(float *posePOSIT,const CvMatr32f &rotationMatrix, const CvVect32f &translationVector)
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{
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//coordinate system returned is relative to the first 3D input point
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for (int f=0; f<3; f++)
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{
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for (int c=0; c<3; c++)
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{
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posePOSIT[c*4+f] = rotationMatrix[f*3+c]; //transposed
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}
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}
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posePOSIT[3] = 0.0;
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posePOSIT[7] = 0.0;
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posePOSIT[11] = 0.0;
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@ -226,19 +217,27 @@ static void createOpenGLMatrixFrom(float *posePOSIT,const CvMatr32f &rotationMat
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int main(void)
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{
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help();
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VideoCapture video("cube4.avi");
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CV_Assert(video.isOpened());
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string fileName = "cube4.avi";
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VideoCapture video(fileName);
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if (!video.isOpened())
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{
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cerr << "Video file " << fileName << " could not be opened" << endl;
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return EXIT_FAILURE;
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}
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Mat source, grayImage;
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video >> source;
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namedWindow("original", WINDOW_AUTOSIZE | CV_WINDOW_FREERATIO);
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namedWindow("POSIT", WINDOW_AUTOSIZE | CV_WINDOW_FREERATIO);
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displayOverlay("POSIT", "We lost the 4 corners' detection quite often (the red circles disappear). This demo is only to illustrate how to use OpenGL callback.\n -- Press ESC to exit.", 10000);
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namedWindow("POSIT", WINDOW_OPENGL | CV_WINDOW_FREERATIO);
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resizeWindow("POSIT", source.cols, source.rows);
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float OpenGLMatrix[]={0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0};
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setOpenGlDrawCallback("POSIT",on_opengl,OpenGLMatrix);
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displayOverlay("POSIT", "We lost the 4 corners' detection quite often (the red circles disappear)."
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"This demo is only to illustrate how to use OpenGL callback.\n -- Press ESC to exit.", 10000);
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float OpenGLMatrix[] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
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setOpenGlDrawCallback("POSIT", on_opengl, OpenGLMatrix);
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vector<CvPoint3D32f> modelPoints;
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initPOSIT(&modelPoints);
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@ -248,19 +247,20 @@ int main(void)
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CvMatr32f rotation_matrix = new float[9];
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CvVect32f translation_vector = new float[3];
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CvTermCriteria criteria = cvTermCriteria(CV_TERMCRIT_EPS | CV_TERMCRIT_ITER, 100, 1.0e-4f);
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CvTermCriteria criteria = cvTermCriteria(CV_TERMCRIT_EPS | CV_TERMCRIT_ITER, 100, 1e-4f);
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vector<CvPoint2D32f> srcImagePoints(4, cvPoint2D32f(0, 0));
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vector<CvPoint2D32f> srcImagePoints(4,cvPoint2D32f(0,0));
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while(waitKey(33) != 27)
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while (waitKey(33) != 27)
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{
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video >> source;
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imshow("original",source);
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if (source.empty())
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break;
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imshow("original", source);
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foundCorners(&srcImagePoints,source,grayImage);
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cvPOSIT( positObject, &srcImagePoints[0], FOCAL_LENGTH, criteria, rotation_matrix, translation_vector );
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createOpenGLMatrixFrom(OpenGLMatrix,rotation_matrix,translation_vector);
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createOpenGLMatrixFrom(OpenGLMatrix, rotation_matrix, translation_vector);
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imshow("POSIT",source);
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@ -268,6 +268,7 @@ int main(void)
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video.set(CV_CAP_PROP_POS_AVI_RATIO, 0);
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}
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setOpenGlDrawCallback("POSIT", 0, 0);
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destroyAllWindows();
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cvReleasePOSITObject(&positObject);
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