enabled OpenGL on MacOSX
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@@ -47,22 +47,27 @@
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#include "gl_core_3_1.hpp"
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#ifdef HAVE_OPENGL
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#if defined(__APPLE__)
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#include <mach-o/dyld.h>
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#ifdef __APPLE__
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#include <dlfcn.h>
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static void* AppleGLGetProcAddress (const char* name)
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{
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static const struct mach_header* image = 0;
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if (!image)
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image = NSAddImage("/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL", NSADDIMAGE_OPTION_RETURN_ON_ERROR);
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static bool initialized = false;
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static void * handle = NULL;
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if (!handle)
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{
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if (!initialized)
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{
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initialized = true;
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const char * const path = "/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL";
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// prepend a '_' for the Unix C symbol mangling convention
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std::string symbolName = "_";
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symbolName += std::string(name);
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NSSymbol symbol = image ? NSLookupSymbolInImage(image, &symbolName[0], NSLOOKUPSYMBOLINIMAGE_OPTION_BIND | NSLOOKUPSYMBOLINIMAGE_OPTION_RETURN_ON_ERROR) : 0;
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return symbol ? NSAddressOfSymbol(symbol) : 0;
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handle = dlopen(path, RTLD_LAZY | RTLD_GLOBAL);
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}
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if (!handle)
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return NULL;
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}
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return dlsym(handle, name);
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}
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#endif // __APPLE__
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