LBP: switched to texture implementation

This commit is contained in:
Marina Kolpakova
2012-07-10 11:58:15 +00:00
parent b0606b0557
commit 86d785622b
6 changed files with 143 additions and 131 deletions

View File

@@ -69,16 +69,14 @@ GPU_PERF_TEST_1(LBPClassifier, cv::gpu::DeviceInfo)
cv::gpu::GpuMat img(img_host);
cv::gpu::GpuMat gpu_rects, buffer;
cv::gpu::GpuMat gpu_rects;
cv::gpu::CascadeClassifier_GPU_LBP cascade(img.size());
ASSERT_TRUE(cascade.load(perf::TestBase::getDataPath("gpu/lbpcascade/lbpcascade_frontalface.xml")));
// cascade.detectMultiScale(img, objects_buffer);
cascade.detectMultiScale(img, buffer, gpu_rects);
cascade.detectMultiScale(img, gpu_rects);
TEST_CYCLE()
{
cascade.detectMultiScale(img, buffer, gpu_rects);
cascade.detectMultiScale(img, gpu_rects);
}
}