LBP: switched to texture implementation
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@@ -69,16 +69,14 @@ GPU_PERF_TEST_1(LBPClassifier, cv::gpu::DeviceInfo)
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cv::gpu::GpuMat img(img_host);
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cv::gpu::GpuMat gpu_rects, buffer;
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cv::gpu::GpuMat gpu_rects;
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cv::gpu::CascadeClassifier_GPU_LBP cascade(img.size());
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ASSERT_TRUE(cascade.load(perf::TestBase::getDataPath("gpu/lbpcascade/lbpcascade_frontalface.xml")));
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// cascade.detectMultiScale(img, objects_buffer);
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cascade.detectMultiScale(img, buffer, gpu_rects);
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cascade.detectMultiScale(img, gpu_rects);
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TEST_CYCLE()
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{
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cascade.detectMultiScale(img, buffer, gpu_rects);
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cascade.detectMultiScale(img, gpu_rects);
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}
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}
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