LBP: switched to texture implementation

This commit is contained in:
Marina Kolpakova
2012-07-10 11:58:15 +00:00
parent b0606b0557
commit 86d785622b
6 changed files with 143 additions and 131 deletions

View File

@@ -1435,7 +1435,7 @@ public:
bool load(const std::string& filename);
void release();
int detectMultiScale(const GpuMat& image, GpuMat& scaledImageBuffer, GpuMat& objectsBuf, double scaleFactor = 1.1, int minNeighbors = 4,
int detectMultiScale(const GpuMat& image, GpuMat& objectsBuf, double scaleFactor = 1.1, int minNeighbors = 4,
cv::Size maxObjectSize = cv::Size()/*, Size minSize = Size()*/);
void preallocateIntegralBuffer(cv::Size desired);
Size getClassifierSize() const;