Doxygen tutorials: basic structure
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Camera calibration With OpenCV {#tutorial_camera_calibration}
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==============================
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Cameras have been around for a long-long time. However, with the introduction of the cheap *pinhole*
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cameras in the late 20th century, they became a common occurrence in our everyday life.
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Unfortunately, this cheapness comes with its price: significant distortion. Luckily, these are
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constants and with a calibration and some remapping we can correct this. Furthermore, with
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calibration you may also determine the relation between the camera's natural units (pixels) and the
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real world units (for example millimeters).
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Theory
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------
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For the distortion OpenCV takes into account the radial and tangential factors. For the radial
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factor one uses the following formula:
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\f[x_{corrected} = x( 1 + k_1 r^2 + k_2 r^4 + k_3 r^6) \\
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y_{corrected} = y( 1 + k_1 r^2 + k_2 r^4 + k_3 r^6)\f]
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So for an old pixel point at \f$(x,y)\f$ coordinates in the input image, its position on the corrected
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output image will be \f$(x_{corrected} y_{corrected})\f$. The presence of the radial distortion
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manifests in form of the "barrel" or "fish-eye" effect.
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Tangential distortion occurs because the image taking lenses are not perfectly parallel to the
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imaging plane. It can be corrected via the formulas:
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\f[x_{corrected} = x + [ 2p_1xy + p_2(r^2+2x^2)] \\
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y_{corrected} = y + [ p_1(r^2+ 2y^2)+ 2p_2xy]\f]
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So we have five distortion parameters which in OpenCV are presented as one row matrix with 5
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columns:
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\f[Distortion_{coefficients}=(k_1 \hspace{10pt} k_2 \hspace{10pt} p_1 \hspace{10pt} p_2 \hspace{10pt} k_3)\f]
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Now for the unit conversion we use the following formula:
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\f[\left [ \begin{matrix} x \\ y \\ w \end{matrix} \right ] = \left [ \begin{matrix} f_x & 0 & c_x \\ 0 & f_y & c_y \\ 0 & 0 & 1 \end{matrix} \right ] \left [ \begin{matrix} X \\ Y \\ Z \end{matrix} \right ]\f]
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Here the presence of \f$w\f$ is explained by the use of homography coordinate system (and \f$w=Z\f$). The
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unknown parameters are \f$f_x\f$ and \f$f_y\f$ (camera focal lengths) and \f$(c_x, c_y)\f$ which are the optical
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centers expressed in pixels coordinates. If for both axes a common focal length is used with a given
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\f$a\f$ aspect ratio (usually 1), then \f$f_y=f_x*a\f$ and in the upper formula we will have a single focal
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length \f$f\f$. The matrix containing these four parameters is referred to as the *camera matrix*. While
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the distortion coefficients are the same regardless of the camera resolutions used, these should be
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scaled along with the current resolution from the calibrated resolution.
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The process of determining these two matrices is the calibration. Calculation of these parameters is
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done through basic geometrical equations. The equations used depend on the chosen calibrating
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objects. Currently OpenCV supports three types of objects for calibration:
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- Classical black-white chessboard
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- Symmetrical circle pattern
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- Asymmetrical circle pattern
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Basically, you need to take snapshots of these patterns with your camera and let OpenCV find them.
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Each found pattern results in a new equation. To solve the equation you need at least a
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predetermined number of pattern snapshots to form a well-posed equation system. This number is
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higher for the chessboard pattern and less for the circle ones. For example, in theory the
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chessboard pattern requires at least two snapshots. However, in practice we have a good amount of
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noise present in our input images, so for good results you will probably need at least 10 good
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snapshots of the input pattern in different positions.
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Goal
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----
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The sample application will:
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- Determine the distortion matrix
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- Determine the camera matrix
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- Take input from Camera, Video and Image file list
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- Read configuration from XML/YAML file
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- Save the results into XML/YAML file
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- Calculate re-projection error
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Source code
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-----------
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You may also find the source code in the `samples/cpp/tutorial_code/calib3d/camera_calibration/`
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folder of the OpenCV source library or [download it from here
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](samples/cpp/tutorial_code/calib3d/camera_calibration/camera_calibration.cpp). The program has a
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single argument: the name of its configuration file. If none is given then it will try to open the
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one named "default.xml". [Here's a sample configuration file
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](samples/cpp/tutorial_code/calib3d/camera_calibration/in_VID5.xml) in XML format. In the
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configuration file you may choose to use camera as an input, a video file or an image list. If you
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opt for the last one, you will need to create a configuration file where you enumerate the images to
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use. Here's [an example of this ](samples/cpp/tutorial_code/calib3d/camera_calibration/VID5.xml).
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The important part to remember is that the images need to be specified using the absolute path or
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the relative one from your application's working directory. You may find all this in the samples
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directory mentioned above.
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The application starts up with reading the settings from the configuration file. Although, this is
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an important part of it, it has nothing to do with the subject of this tutorial: *camera
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calibration*. Therefore, I've chosen not to post the code for that part here. Technical background
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on how to do this you can find in the @ref fileInputOutputXMLYAML tutorial.
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Explanation
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-----------
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1. **Read the settings.**
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@code{.cpp}
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Settings s;
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const string inputSettingsFile = argc > 1 ? argv[1] : "default.xml";
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FileStorage fs(inputSettingsFile, FileStorage::READ); // Read the settings
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if (!fs.isOpened())
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{
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cout << "Could not open the configuration file: \"" << inputSettingsFile << "\"" << endl;
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return -1;
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}
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fs["Settings"] >> s;
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fs.release(); // close Settings file
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if (!s.goodInput)
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{
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cout << "Invalid input detected. Application stopping. " << endl;
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return -1;
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}
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@endcode
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For this I've used simple OpenCV class input operation. After reading the file I've an
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additional post-processing function that checks validity of the input. Only if all inputs are
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good then *goodInput* variable will be true.
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2. **Get next input, if it fails or we have enough of them - calibrate**. After this we have a big
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loop where we do the following operations: get the next image from the image list, camera or
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video file. If this fails or we have enough images then we run the calibration process. In case
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of image we step out of the loop and otherwise the remaining frames will be undistorted (if the
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option is set) via changing from *DETECTION* mode to the *CALIBRATED* one.
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@code{.cpp}
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for(int i = 0;;++i)
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{
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Mat view;
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bool blinkOutput = false;
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view = s.nextImage();
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//----- If no more image, or got enough, then stop calibration and show result -------------
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if( mode == CAPTURING && imagePoints.size() >= (unsigned)s.nrFrames )
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{
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if( runCalibrationAndSave(s, imageSize, cameraMatrix, distCoeffs, imagePoints))
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mode = CALIBRATED;
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else
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mode = DETECTION;
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}
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if(view.empty()) // If no more images then run calibration, save and stop loop.
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{
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if( imagePoints.size() > 0 )
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runCalibrationAndSave(s, imageSize, cameraMatrix, distCoeffs, imagePoints);
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break;
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imageSize = view.size(); // Format input image.
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if( s.flipVertical ) flip( view, view, 0 );
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}
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@endcode
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For some cameras we may need to flip the input image. Here we do this too.
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3. **Find the pattern in the current input**. The formation of the equations I mentioned above aims
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to finding major patterns in the input: in case of the chessboard this are corners of the
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squares and for the circles, well, the circles themselves. The position of these will form the
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result which will be written into the *pointBuf* vector.
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@code{.cpp}
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vector<Point2f> pointBuf;
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bool found;
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switch( s.calibrationPattern ) // Find feature points on the input format
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{
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case Settings::CHESSBOARD:
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found = findChessboardCorners( view, s.boardSize, pointBuf,
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CALIB_CB_ADAPTIVE_THRESH | CALIB_CB_FAST_CHECK | CALIB_CB_NORMALIZE_IMAGE);
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break;
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case Settings::CIRCLES_GRID:
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found = findCirclesGrid( view, s.boardSize, pointBuf );
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break;
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case Settings::ASYMMETRIC_CIRCLES_GRID:
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found = findCirclesGrid( view, s.boardSize, pointBuf, CALIB_CB_ASYMMETRIC_GRID );
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break;
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}
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@endcode
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Depending on the type of the input pattern you use either the @ref cv::findChessboardCorners or
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the @ref cv::findCirclesGrid function. For both of them you pass the current image and the size
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of the board and you'll get the positions of the patterns. Furthermore, they return a boolean
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variable which states if the pattern was found in the input (we only need to take into account
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those images where this is true!).
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Then again in case of cameras we only take camera images when an input delay time is passed.
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This is done in order to allow user moving the chessboard around and getting different images.
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Similar images result in similar equations, and similar equations at the calibration step will
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form an ill-posed problem, so the calibration will fail. For square images the positions of the
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corners are only approximate. We may improve this by calling the @ref cv::cornerSubPix function.
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It will produce better calibration result. After this we add a valid inputs result to the
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*imagePoints* vector to collect all of the equations into a single container. Finally, for
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visualization feedback purposes we will draw the found points on the input image using @ref
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cv::findChessboardCorners function.
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@code{.cpp}
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if ( found) // If done with success,
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{
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// improve the found corners' coordinate accuracy for chessboard
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if( s.calibrationPattern == Settings::CHESSBOARD)
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{
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Mat viewGray;
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cvtColor(view, viewGray, COLOR_BGR2GRAY);
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cornerSubPix( viewGray, pointBuf, Size(11,11),
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Size(-1,-1), TermCriteria( TermCriteria::EPS+TermCriteria::MAX_ITER, 30, 0.1 ));
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}
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if( mode == CAPTURING && // For camera only take new samples after delay time
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(!s.inputCapture.isOpened() || clock() - prevTimestamp > s.delay*1e-3*CLOCKS_PER_SEC) )
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{
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imagePoints.push_back(pointBuf);
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prevTimestamp = clock();
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blinkOutput = s.inputCapture.isOpened();
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}
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// Draw the corners.
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drawChessboardCorners( view, s.boardSize, Mat(pointBuf), found );
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}
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@endcode
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4. **Show state and result to the user, plus command line control of the application**. This part
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shows text output on the image.
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@code{.cpp}
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//----------------------------- Output Text ------------------------------------------------
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string msg = (mode == CAPTURING) ? "100/100" :
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mode == CALIBRATED ? "Calibrated" : "Press 'g' to start";
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int baseLine = 0;
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Size textSize = getTextSize(msg, 1, 1, 1, &baseLine);
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Point textOrigin(view.cols - 2*textSize.width - 10, view.rows - 2*baseLine - 10);
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if( mode == CAPTURING )
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{
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if(s.showUndistorsed)
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msg = format( "%d/%d Undist", (int)imagePoints.size(), s.nrFrames );
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else
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msg = format( "%d/%d", (int)imagePoints.size(), s.nrFrames );
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}
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putText( view, msg, textOrigin, 1, 1, mode == CALIBRATED ? GREEN : RED);
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if( blinkOutput )
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bitwise_not(view, view);
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@endcode
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If we ran calibration and got camera's matrix with the distortion coefficients we may want to
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correct the image using @ref cv::undistort function:
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@code{.cpp}
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//------------------------- Video capture output undistorted ------------------------------
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if( mode == CALIBRATED && s.showUndistorsed )
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{
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Mat temp = view.clone();
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undistort(temp, view, cameraMatrix, distCoeffs);
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}
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//------------------------------ Show image and check for input commands -------------------
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imshow("Image View", view);
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@endcode
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Then we wait for an input key and if this is *u* we toggle the distortion removal, if it is *g*
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we start again the detection process, and finally for the *ESC* key we quit the application:
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@code{.cpp}
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char key = waitKey(s.inputCapture.isOpened() ? 50 : s.delay);
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if( key == ESC_KEY )
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break;
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if( key == 'u' && mode == CALIBRATED )
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s.showUndistorsed = !s.showUndistorsed;
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if( s.inputCapture.isOpened() && key == 'g' )
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{
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mode = CAPTURING;
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imagePoints.clear();
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}
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@endcode
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5. **Show the distortion removal for the images too**. When you work with an image list it is not
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possible to remove the distortion inside the loop. Therefore, you must do this after the loop.
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Taking advantage of this now I'll expand the @ref cv::undistort function, which is in fact first
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calls @ref cv::initUndistortRectifyMap to find transformation matrices and then performs
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transformation using @ref cv::remap function. Because, after successful calibration map
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calculation needs to be done only once, by using this expanded form you may speed up your
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application:
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@code{.cpp}
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if( s.inputType == Settings::IMAGE_LIST && s.showUndistorsed )
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{
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Mat view, rview, map1, map2;
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initUndistortRectifyMap(cameraMatrix, distCoeffs, Mat(),
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getOptimalNewCameraMatrix(cameraMatrix, distCoeffs, imageSize, 1, imageSize, 0),
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imageSize, CV_16SC2, map1, map2);
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for(int i = 0; i < (int)s.imageList.size(); i++ )
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{
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view = imread(s.imageList[i], 1);
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if(view.empty())
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continue;
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remap(view, rview, map1, map2, INTER_LINEAR);
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imshow("Image View", rview);
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char c = waitKey();
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if( c == ESC_KEY || c == 'q' || c == 'Q' )
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break;
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}
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}
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@endcode
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The calibration and save
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------------------------
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Because the calibration needs to be done only once per camera, it makes sense to save it after a
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successful calibration. This way later on you can just load these values into your program. Due to
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this we first make the calibration, and if it succeeds we save the result into an OpenCV style XML
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or YAML file, depending on the extension you give in the configuration file.
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Therefore in the first function we just split up these two processes. Because we want to save many
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of the calibration variables we'll create these variables here and pass on both of them to the
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calibration and saving function. Again, I'll not show the saving part as that has little in common
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with the calibration. Explore the source file in order to find out how and what:
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@code{.cpp}
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bool runCalibrationAndSave(Settings& s, Size imageSize, Mat& cameraMatrix, Mat& distCoeffs,vector<vector<Point2f> > imagePoints )
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{
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vector<Mat> rvecs, tvecs;
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vector<float> reprojErrs;
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double totalAvgErr = 0;
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bool ok = runCalibration(s,imageSize, cameraMatrix, distCoeffs, imagePoints, rvecs, tvecs,
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reprojErrs, totalAvgErr);
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cout << (ok ? "Calibration succeeded" : "Calibration failed")
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<< ". avg re projection error = " << totalAvgErr ;
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if( ok ) // save only if the calibration was done with success
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saveCameraParams( s, imageSize, cameraMatrix, distCoeffs, rvecs ,tvecs, reprojErrs,
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imagePoints, totalAvgErr);
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return ok;
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}
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@endcode
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We do the calibration with the help of the @ref cv::calibrateCamera function. It has the following
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parameters:
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- The object points. This is a vector of *Point3f* vector that for each input image describes how
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should the pattern look. If we have a planar pattern (like a chessboard) then we can simply set
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all Z coordinates to zero. This is a collection of the points where these important points are
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present. Because, we use a single pattern for all the input images we can calculate this just
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once and multiply it for all the other input views. We calculate the corner points with the
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*calcBoardCornerPositions* function as:
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@code{.cpp}
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void calcBoardCornerPositions(Size boardSize, float squareSize, vector<Point3f>& corners,
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Settings::Pattern patternType /*= Settings::CHESSBOARD*/)
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{
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corners.clear();
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switch(patternType)
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{
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case Settings::CHESSBOARD:
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case Settings::CIRCLES_GRID:
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for( int i = 0; i < boardSize.height; ++i )
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for( int j = 0; j < boardSize.width; ++j )
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corners.push_back(Point3f(float( j*squareSize ), float( i*squareSize ), 0));
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break;
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case Settings::ASYMMETRIC_CIRCLES_GRID:
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for( int i = 0; i < boardSize.height; i++ )
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for( int j = 0; j < boardSize.width; j++ )
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corners.push_back(Point3f(float((2*j + i % 2)*squareSize), float(i*squareSize), 0));
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break;
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}
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}
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@endcode
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And then multiply it as:
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@code{.cpp}
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vector<vector<Point3f> > objectPoints(1);
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calcBoardCornerPositions(s.boardSize, s.squareSize, objectPoints[0], s.calibrationPattern);
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objectPoints.resize(imagePoints.size(),objectPoints[0]);
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@endcode
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- The image points. This is a vector of *Point2f* vector which for each input image contains
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coordinates of the important points (corners for chessboard and centers of the circles for the
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circle pattern). We have already collected this from @ref cv::findChessboardCorners or @ref
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cv::findCirclesGrid function. We just need to pass it on.
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- The size of the image acquired from the camera, video file or the images.
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- The camera matrix. If we used the fixed aspect ratio option we need to set the \f$f_x\f$ to zero:
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@code{.cpp}
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cameraMatrix = Mat::eye(3, 3, CV_64F);
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if( s.flag & CALIB_FIX_ASPECT_RATIO )
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cameraMatrix.at<double>(0,0) = 1.0;
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@endcode
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- The distortion coefficient matrix. Initialize with zero.
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@code{.cpp}
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distCoeffs = Mat::zeros(8, 1, CV_64F);
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@endcode
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- For all the views the function will calculate rotation and translation vectors which transform
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the object points (given in the model coordinate space) to the image points (given in the world
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coordinate space). The 7-th and 8-th parameters are the output vector of matrices containing in
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the i-th position the rotation and translation vector for the i-th object point to the i-th
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image point.
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||||
- The final argument is the flag. You need to specify here options like fix the aspect ratio for
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the focal length, assume zero tangential distortion or to fix the principal point.
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@code{.cpp}
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||||
double rms = calibrateCamera(objectPoints, imagePoints, imageSize, cameraMatrix,
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distCoeffs, rvecs, tvecs, s.flag|CV_CALIB_FIX_K4|CV_CALIB_FIX_K5);
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@endcode
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- The function returns the average re-projection error. This number gives a good estimation of
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precision of the found parameters. This should be as close to zero as possible. Given the
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intrinsic, distortion, rotation and translation matrices we may calculate the error for one view
|
||||
by using the @ref cv::projectPoints to first transform the object point to image point. Then we
|
||||
calculate the absolute norm between what we got with our transformation and the corner/circle
|
||||
finding algorithm. To find the average error we calculate the arithmetical mean of the errors
|
||||
calculated for all the calibration images.
|
||||
@code{.cpp}
|
||||
double computeReprojectionErrors( const vector<vector<Point3f> >& objectPoints,
|
||||
const vector<vector<Point2f> >& imagePoints,
|
||||
const vector<Mat>& rvecs, const vector<Mat>& tvecs,
|
||||
const Mat& cameraMatrix , const Mat& distCoeffs,
|
||||
vector<float>& perViewErrors)
|
||||
{
|
||||
vector<Point2f> imagePoints2;
|
||||
int i, totalPoints = 0;
|
||||
double totalErr = 0, err;
|
||||
perViewErrors.resize(objectPoints.size());
|
||||
|
||||
for( i = 0; i < (int)objectPoints.size(); ++i )
|
||||
{
|
||||
projectPoints( Mat(objectPoints[i]), rvecs[i], tvecs[i], cameraMatrix, // project
|
||||
distCoeffs, imagePoints2);
|
||||
err = norm(Mat(imagePoints[i]), Mat(imagePoints2), NORM_L2); // difference
|
||||
|
||||
int n = (int)objectPoints[i].size();
|
||||
perViewErrors[i] = (float) std::sqrt(err*err/n); // save for this view
|
||||
totalErr += err*err; // sum it up
|
||||
totalPoints += n;
|
||||
}
|
||||
|
||||
return std::sqrt(totalErr/totalPoints); // calculate the arithmetical mean
|
||||
}
|
||||
@endcode
|
||||
Results
|
||||
-------
|
||||
|
||||
Let there be [this input chessboard pattern ](pattern.png) which has a size of 9 X 6. I've used an
|
||||
AXIS IP camera to create a couple of snapshots of the board and saved it into VID5 directory. I've
|
||||
put this inside the `images/CameraCalibration` folder of my working directory and created the
|
||||
following `VID5.XML` file that describes which images to use:
|
||||
@code{.xml}
|
||||
<?xml version="1.0"?>
|
||||
<opencv_storage>
|
||||
<images>
|
||||
images/CameraCalibration/VID5/xx1.jpg
|
||||
images/CameraCalibration/VID5/xx2.jpg
|
||||
images/CameraCalibration/VID5/xx3.jpg
|
||||
images/CameraCalibration/VID5/xx4.jpg
|
||||
images/CameraCalibration/VID5/xx5.jpg
|
||||
images/CameraCalibration/VID5/xx6.jpg
|
||||
images/CameraCalibration/VID5/xx7.jpg
|
||||
images/CameraCalibration/VID5/xx8.jpg
|
||||
</images>
|
||||
</opencv_storage>
|
||||
@endcode
|
||||
Then passed `images/CameraCalibration/VID5/VID5.XML` as an input in the configuration file. Here's a
|
||||
chessboard pattern found during the runtime of the application:
|
||||
|
||||

|
||||
|
||||
After applying the distortion removal we get:
|
||||
|
||||

|
||||
|
||||
The same works for [this asymmetrical circle pattern ](acircles_pattern.png) by setting the input
|
||||
width to 4 and height to 11. This time I've used a live camera feed by specifying its ID ("1") for
|
||||
the input. Here's, how a detected pattern should look:
|
||||
|
||||

|
||||
|
||||
In both cases in the specified output XML/YAML file you'll find the camera and distortion
|
||||
coefficients matrices:
|
||||
@code{.cpp}
|
||||
<Camera_Matrix type_id="opencv-matrix">
|
||||
<rows>3</rows>
|
||||
<cols>3</cols>
|
||||
<dt>d</dt>
|
||||
<data>
|
||||
6.5746697944293521e+002 0. 3.1950000000000000e+002 0.
|
||||
6.5746697944293521e+002 2.3950000000000000e+002 0. 0. 1.</data></Camera_Matrix>
|
||||
<Distortion_Coefficients type_id="opencv-matrix">
|
||||
<rows>5</rows>
|
||||
<cols>1</cols>
|
||||
<dt>d</dt>
|
||||
<data>
|
||||
-4.1802327176423804e-001 5.0715244063187526e-001 0. 0.
|
||||
-5.7843597214487474e-001</data></Distortion_Coefficients>
|
||||
@endcode
|
||||
Add these values as constants to your program, call the @ref cv::initUndistortRectifyMap and the
|
||||
@ref cv::remap function to remove distortion and enjoy distortion free inputs for cheap and low
|
||||
quality cameras.
|
||||
|
||||
You may observe a runtime instance of this on the [YouTube
|
||||
here](https://www.youtube.com/watch?v=ViPN810E0SU).
|
||||
|
||||
\htmlonly
|
||||
<div align="center">
|
||||
<iframe title=" Camera calibration With OpenCV - Chessboard or asymmetrical circle pattern." width="560" height="349" src="http://www.youtube.com/embed/ViPN810E0SU?rel=0&loop=1" frameborder="0" allowfullscreen align="middle"></iframe>
|
||||
</div>
|
||||
\endhtmlonly
|
||||
|
Reference in New Issue
Block a user