added check for the board size
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84aed5d360
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@ -286,14 +286,14 @@ StereoCalib(const vector<string>& imagelist, Size boardSize, bool useCalibrated=
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int w, h;
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int w, h;
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if( !isVerticalStereo )
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if( !isVerticalStereo )
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{
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{
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sf = 1;//600./MAX(imageSize.width, imageSize.height);
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sf = 600./MAX(imageSize.width, imageSize.height);
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w = cvRound(imageSize.width*sf);
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w = cvRound(imageSize.width*sf);
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h = cvRound(imageSize.height*sf);
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h = cvRound(imageSize.height*sf);
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canvas.create(h, w*2, CV_8UC3);
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canvas.create(h, w*2, CV_8UC3);
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}
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}
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else
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else
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{
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{
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sf = 1;//300./MAX(imageSize.width, imageSize.height);
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sf = 300./MAX(imageSize.width, imageSize.height);
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w = cvRound(imageSize.width*sf);
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w = cvRound(imageSize.width*sf);
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h = cvRound(imageSize.height*sf);
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h = cvRound(imageSize.height*sf);
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canvas.create(h*2, w, CV_8UC3);
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canvas.create(h*2, w, CV_8UC3);
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@ -387,6 +387,11 @@ int main(int argc, char** argv)
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imagelistfn = "stereo_calib.xml";
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imagelistfn = "stereo_calib.xml";
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boardSize = Size(9, 6);
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boardSize = Size(9, 6);
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}
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}
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else if( boardSize.width <= 0 || boardSize.height <= 0 )
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{
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cout << "if you specified XML file with chessboards, you should also specify the board width and height (-w and -h options)" << endl;
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return 0;
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}
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vector<string> imagelist;
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vector<string> imagelist;
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bool ok = readStringList(imagelistfn, imagelist);
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bool ok = readStringList(imagelistfn, imagelist);
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