Normalize line endings and whitespace
This commit is contained in:

committed by
Andrey Kamaev

parent
0442bca235
commit
81f826db2b
@@ -2,9 +2,9 @@
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//
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// Copyright (c) 2004, Industrial Light & Magic, a division of Lucas
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// Digital Ltd. LLC
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//
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//
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// All rights reserved.
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//
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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@@ -16,8 +16,8 @@
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// distribution.
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// * Neither the name of Industrial Light & Magic nor the names of
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// its contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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@@ -68,8 +68,8 @@ TileDescriptionAttribute::writeValueTo (OStream &os, int) const
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template <>
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void
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TileDescriptionAttribute::readValueFrom (IStream &is,
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int,
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int)
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int,
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int)
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{
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Xdr::read <StreamIO> (is, _value.xSize);
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Xdr::read <StreamIO> (is, _value.ySize);
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@@ -78,7 +78,7 @@ TileDescriptionAttribute::readValueFrom (IStream &is,
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Xdr::read <StreamIO> (is, tmp);
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_value.mode = LevelMode (tmp & 0x0f);
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_value.roundingMode = LevelRoundingMode ((tmp >> 4) & 0x0f);
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}
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