First gpu code draft. Interface might be significantly changed in future.

Simple implementation of StereoBM_GPU.
It is excluded from compilation now.
This commit is contained in:
Anatoly Baksheev
2010-07-14 15:55:16 +00:00
parent fbc88e2d66
commit 7f6fb6ef97
15 changed files with 2046 additions and 1 deletions

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/*M///////////////////////////////////////////////////////////////////////////////////////
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#include "precomp.hpp"
using namespace cv;
using namespace cv::gpu;
CV_EXPORTS int cv::gpu::getCudaEnabledDeviceCount()
{
int count;
cudaSafeCall( cudaGetDeviceCount( &count ) );
return count;
}
CV_EXPORTS string cv::gpu::getDeviceName(int device)
{
cudaDeviceProp prop;
cudaSafeCall( cudaGetDeviceProperties( &prop, device) );
return prop.name;
}
CV_EXPORTS void cv::gpu::setDevice(int device)
{
cudaSafeCall( cudaSetDevice( device ) );
}
CV_EXPORTS int cv::gpu::getComputeCapability(int device)
{
cudaDeviceProp prop;
cudaSafeCall( cudaGetDeviceProperties( &prop, device) );
if (prop.major == 2)
return CV_GPU_CC_20;
if (prop.major == 1)
switch (prop.minor)
{
case 0: return CV_GPU_CC_10;
case 1: return CV_GPU_CC_11;
case 2: return CV_GPU_CC_12;
case 3: return CV_GPU_CC_13;
}
return -1;
}
CV_EXPORTS int cv::gpu::getNumberOfSMs(int device)
{
cudaDeviceProp prop;
cudaSafeCall( cudaGetDeviceProperties( &prop, device ) );
return prop.multiProcessorCount;
}