added buffered version of gpu::integral function and updated performance test (it still works too slow)
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@@ -61,6 +61,7 @@ void cv::gpu::warpAffine(const GpuMat&, GpuMat&, const Mat&, Size, int) { throw_
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void cv::gpu::warpPerspective(const GpuMat&, GpuMat&, const Mat&, Size, int) { throw_nogpu(); }
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void cv::gpu::rotate(const GpuMat&, GpuMat&, Size, double, double, double, int) { throw_nogpu(); }
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void cv::gpu::integral(const GpuMat&, GpuMat&) { throw_nogpu(); }
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void cv::gpu::integralBuffered(const GpuMat&, GpuMat&, GpuMat&) { throw_nogpu(); }
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void cv::gpu::integral(const GpuMat&, GpuMat&, GpuMat&) { throw_nogpu(); }
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void cv::gpu::sqrIntegral(const GpuMat&, GpuMat&) { throw_nogpu(); }
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void cv::gpu::columnSum(const GpuMat&, GpuMat&) { throw_nogpu(); }
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@@ -545,6 +546,12 @@ void cv::gpu::rotate(const GpuMat& src, GpuMat& dst, Size dsize, double angle, d
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// integral
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void cv::gpu::integral(const GpuMat& src, GpuMat& sum)
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{
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GpuMat buffer;
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integralBuffered(src, sum, buffer);
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}
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void cv::gpu::integralBuffered(const GpuMat& src, GpuMat& sum, GpuMat& buffer)
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{
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CV_Assert(src.type() == CV_8UC1);
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@@ -555,10 +562,8 @@ void cv::gpu::integral(const GpuMat& src, GpuMat& sum)
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roiSize.height = src.rows;
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NppSt32u bufSize;
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nppSafeCall( nppiStIntegralGetSize_8u32u(roiSize, &bufSize) );
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GpuMat buffer(1, bufSize, CV_8UC1);
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ensureSizeIsEnough(1, bufSize, CV_8UC1, buffer);
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nppSafeCall( nppiStIntegral_8u32u_C1R(const_cast<NppSt8u*>(src.ptr<NppSt8u>()), src.step,
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sum.ptr<NppSt32u>(), sum.step, roiSize, buffer.ptr<NppSt8u>(), bufSize) );
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