Java API: changing C++ vector<T> handling;
Java tests fixes are expected shortly
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@@ -185,11 +185,11 @@ void vector_Point3d_to_Mat(vector<Point3d>& v_point, Mat& mat)
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void Mat_to_vector_KeyPoint(Mat& mat, vector<KeyPoint>& v_kp)
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{
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v_kp.clear();
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CHECK_MAT(mat.type()==CV_64FC(7) && mat.cols==1);
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CHECK_MAT(mat.type()==CV_32FC(7) && mat.cols==1);
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for(int i=0; i<mat.rows; i++)
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{
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Vec<double, 7> v = mat.at< Vec<double, 7> >(i, 0);
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KeyPoint kp((float)v[0], (float)v[1], (float)v[2], (float)v[3], (float)v[4], (int)v[5], (int)v[6]);
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Vec<float, 7> v = mat.at< Vec<float, 7> >(i, 0);
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KeyPoint kp(v[0], v[1], v[2], v[3], v[4], (int)v[5], (int)v[6]);
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v_kp.push_back(kp);
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}
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return;
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@@ -199,11 +199,11 @@ void Mat_to_vector_KeyPoint(Mat& mat, vector<KeyPoint>& v_kp)
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void vector_KeyPoint_to_Mat(vector<KeyPoint>& v_kp, Mat& mat)
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{
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int count = v_kp.size();
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mat.create(count, 1, CV_64FC(7));
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mat.create(count, 1, CV_32FC(7));
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for(int i=0; i<count; i++)
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{
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KeyPoint kp = v_kp[i];
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mat.at< Vec<double, 7> >(i, 0) = Vec<double, 7>(kp.pt.x, kp.pt.y, kp.size, kp.angle, kp.response, kp.octave, kp.class_id);
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mat.at< Vec<float, 7> >(i, 0) = Vec<float, 7>(kp.pt.x, kp.pt.y, kp.size, kp.angle, kp.response, kp.octave, kp.class_id);
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}
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}
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#endif
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@@ -245,11 +245,11 @@ void vector_Mat_to_Mat(std::vector<cv::Mat>& v_mat, cv::Mat& mat)
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void Mat_to_vector_DMatch(Mat& mat, vector<DMatch>& v_dm)
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{
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v_dm.clear();
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CHECK_MAT(mat.type()==CV_64FC4 && mat.cols==1);
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CHECK_MAT(mat.type()==CV_32FC4 && mat.cols==1);
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for(int i=0; i<mat.rows; i++)
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{
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Vec<double, 4> v = mat.at< Vec<double, 4> >(i, 0);
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DMatch dm((int)v[0], (int)v[1], (int)v[2], (float)v[3]);
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Vec<float, 4> v = mat.at< Vec<float, 4> >(i, 0);
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DMatch dm((int)v[0], (int)v[1], (int)v[2], v[3]);
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v_dm.push_back(dm);
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}
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return;
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@@ -259,11 +259,11 @@ void Mat_to_vector_DMatch(Mat& mat, vector<DMatch>& v_dm)
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void vector_DMatch_to_Mat(vector<DMatch>& v_dm, Mat& mat)
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{
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int count = v_dm.size();
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mat.create(count, 1, CV_64FC4);
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mat.create(count, 1, CV_32FC4);
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for(int i=0; i<count; i++)
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{
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DMatch dm = v_dm[i];
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mat.at< Vec<double, 4> >(i, 0) = Vec<double, 4>(dm.queryIdx, dm.trainIdx, dm.imgIdx, dm.distance);
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mat.at< Vec<float, 4> >(i, 0) = Vec<float, 4>(dm.queryIdx, dm.trainIdx, dm.imgIdx, dm.distance);
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}
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}
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#endif
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@@ -374,6 +374,19 @@ void vector_vector_Point2f_to_Mat(vector< vector< Point2f > >& vv_pt, Mat& mat)
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vector_Mat_to_Mat(vm, mat);
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}
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void vector_vector_Point_to_Mat(vector< vector< Point > >& vv_pt, Mat& mat)
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{
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vector<Mat> vm;
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vm.reserve( vv_pt.size() );
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for(size_t i=0; i<vv_pt.size(); i++)
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{
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Mat m;
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vector_Point_to_Mat(vv_pt[i], m);
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vm.push_back(m);
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}
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vector_Mat_to_Mat(vm, mat);
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}
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void vector_Vec4f_to_Mat(vector<Vec4f>& v_vec, Mat& mat)
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{
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mat = Mat(v_vec, true);
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@@ -64,4 +64,5 @@ void vector_vector_char_to_Mat(std::vector< std::vector< char > >& vv_ch, cv::Ma
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void Mat_to_vector_vector_Point(cv::Mat& mat, std::vector< std::vector< cv::Point > >& vv_pt);
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void vector_vector_Point2f_to_Mat(std::vector< std::vector< cv::Point2f > >& vv_pt, cv::Mat& mat);
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void vector_vector_Point_to_Mat(std::vector< std::vector< cv::Point > >& vv_pt, cv::Mat& mat);
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