From 7539156109a68195597157fa47844a5d7b4674a2 Mon Sep 17 00:00:00 2001 From: tim36272 Date: Wed, 27 Nov 2013 04:09:40 -0800 Subject: [PATCH] Fixed minor documentation typo In section "How do we get an Affine Transformation" subsection 2 there was a ' where there should have been a ` which caused the math to be rendered incorrectly. --- doc/tutorials/imgproc/imgtrans/warp_affine/warp_affine.rst | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/doc/tutorials/imgproc/imgtrans/warp_affine/warp_affine.rst b/doc/tutorials/imgproc/imgtrans/warp_affine/warp_affine.rst index 08d23b1ce..49e42d32e 100644 --- a/doc/tutorials/imgproc/imgtrans/warp_affine/warp_affine.rst +++ b/doc/tutorials/imgproc/imgtrans/warp_affine/warp_affine.rst @@ -71,7 +71,7 @@ How do we get an Affine Transformation? a. We know both :math:`X` and `T` and we also know that they are related. Then our job is to find :math:`M` - b. We know :math:`M` and :math:'X`. To obtain :math:`T` we only need to apply :math:`T = M \cdot X`. Our information for :math:`M` may be explicit (i.e. have the 2-by-3 matrix) or it can come as a geometric relation between points. + b. We know :math:`M` and :math:`X`. To obtain :math:`T` we only need to apply :math:`T = M \cdot X`. Our information for :math:`M` may be explicit (i.e. have the 2-by-3 matrix) or it can come as a geometric relation between points. 2. Let's explain a little bit better (b). Since :math:`M` relates 02 images, we can analyze the simplest case in which it relates three points in both images. Look at the figure below: