Bug #1991 : fixed gpu interpolation (remap, resize, warp...)
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@@ -54,7 +54,7 @@ template <typename T> struct NearestInterpolator
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{
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static T getValue(const cv::Mat& src, float y, float x, int c, int border_type, cv::Scalar borderVal = cv::Scalar())
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{
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return readVal<T>(src, cvFloor(y), cvFloor(x), c, border_type, borderVal);
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return readVal<T>(src, cvRound(y), cvRound(x), c, border_type, borderVal);
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}
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};
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@@ -62,9 +62,6 @@ template <typename T> struct LinearInterpolator
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{
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static T getValue(const cv::Mat& src, float y, float x, int c, int border_type, cv::Scalar borderVal = cv::Scalar())
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{
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x -= 0.5f;
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y -= 0.5f;
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int x1 = cvFloor(x);
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int y1 = cvFloor(y);
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int x2 = x1 + 1;
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@@ -83,37 +80,47 @@ template <typename T> struct LinearInterpolator
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template <typename T> struct CubicInterpolator
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{
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static float getValue(float p[4], float x)
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static float bicubicCoeff(float x_)
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{
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return static_cast<float>(p[1] + 0.5 * x * (p[2] - p[0] + x*(2.0*p[0] - 5.0*p[1] + 4.0*p[2] - p[3] + x*(3.0*(p[1] - p[2]) + p[3] - p[0]))));
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}
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static float getValue(float p[4][4], float x, float y)
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{
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float arr[4];
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arr[0] = getValue(p[0], x);
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arr[1] = getValue(p[1], x);
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arr[2] = getValue(p[2], x);
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arr[3] = getValue(p[3], x);
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return getValue(arr, y);
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float x = fabsf(x_);
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if (x <= 1.0f)
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{
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return x * x * (1.5f * x - 2.5f) + 1.0f;
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}
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else if (x < 2.0f)
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{
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return x * (x * (-0.5f * x + 2.5f) - 4.0f) + 2.0f;
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}
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else
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{
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return 0.0f;
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}
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}
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static T getValue(const cv::Mat& src, float y, float x, int c, int border_type, cv::Scalar borderVal = cv::Scalar())
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{
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int ix = cvRound(x);
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int iy = cvRound(y);
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const float xmin = ceilf(x - 2.0f);
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const float xmax = floorf(x + 2.0f);
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float vals[4][4] =
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const float ymin = ceilf(y - 2.0f);
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const float ymax = floorf(y + 2.0f);
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float sum = 0.0f;
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float wsum = 0.0f;
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for (float cy = ymin; cy <= ymax; cy += 1.0f)
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{
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{(float)readVal<T>(src, iy - 2, ix - 2, c, border_type, borderVal), (float)readVal<T>(src, iy - 2, ix - 1, c, border_type, borderVal), (float)readVal<T>(src, iy - 2, ix, c, border_type, borderVal), (float)readVal<T>(src, iy - 2, ix + 1, c, border_type, borderVal)},
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{(float)readVal<T>(src, iy - 1, ix - 2, c, border_type, borderVal), (float)readVal<T>(src, iy - 1, ix - 1, c, border_type, borderVal), (float)readVal<T>(src, iy - 1, ix, c, border_type, borderVal), (float)readVal<T>(src, iy - 1, ix + 1, c, border_type, borderVal)},
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{(float)readVal<T>(src, iy , ix - 2, c, border_type, borderVal), (float)readVal<T>(src, iy , ix - 1, c, border_type, borderVal), (float)readVal<T>(src, iy , ix, c, border_type, borderVal), (float)readVal<T>(src, iy , ix + 1, c, border_type, borderVal)},
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{(float)readVal<T>(src, iy + 1, ix - 2, c, border_type, borderVal), (float)readVal<T>(src, iy + 1, ix - 1, c, border_type, borderVal), (float)readVal<T>(src, iy + 1, ix, c, border_type, borderVal), (float)readVal<T>(src, iy + 1, ix + 1, c, border_type, borderVal)},
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};
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for (float cx = xmin; cx <= xmax; cx += 1.0f)
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{
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const float w = bicubicCoeff(x - cx) * bicubicCoeff(y - cy);
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sum += w * readVal<T>(src, cvFloor(cy), cvFloor(cx), c, border_type, borderVal);
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wsum += w;
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}
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}
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return cv::saturate_cast<T>(getValue(vals, static_cast<float>((x - ix + 2.0) / 4.0), static_cast<float>((y - iy + 2.0) / 4.0)));
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float res = (!wsum)? 0 : sum / wsum;
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return cv::saturate_cast<T>(res);
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}
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};
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