added comments with future work for VizImpl
added authors to license header
This commit is contained in:
parent
d6e2b657f9
commit
6ca1822f36
@ -1,3 +1,6 @@
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set(BUILD_opencv_viz_INIT OFF)
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###############################################################################
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###############################################################################
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# Find qvtk
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# Find qvtk
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# This sets the following variables:
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# This sets the following variables:
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@ -36,20 +39,23 @@ macro(find_vtk)
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endif()
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endif()
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endmacro()
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endmacro()
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#find_package(OpenGL)
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#if (OPENGL_FOUND)
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# if(OPENGL_INCLUDE_DIR)
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# include_directories("${OPENGL_INCLUDE_DIR}")
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# endif()
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# if(OPENGL_DEFINITIONS)
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# add_definitions("${OPENGL_DEFINITIONS}")
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# endif()
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#endif()
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find_vtk()
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find_vtk()
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find_package(OpenGL)
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if (OPENGL_FOUND)
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if(OPENGL_INCLUDE_DIR)
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include_directories("${OPENGL_INCLUDE_DIR}")
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endif()
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if(OPENGL_DEFINITIONS)
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add_definitions("${OPENGL_DEFINITIONS}")
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endif()
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endif()
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if(NOT HAVE_VTK)
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if(NOT HAVE_VTK)
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set(DEFAULT FALSE)
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set(DEFAULT FALSE)
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set(REASON "VTK was not found.")
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set(REASON "VTK was not found.")
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@ -65,14 +71,13 @@ endif()
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add_definitions(-DHAVE_VTK)
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add_definitions(-DHAVE_VTK)
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set(BUILD_opencv_viz_INIT OFF)
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include_directories(src)
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set(the_description "Viz")
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set(the_description "Viz")
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ocv_define_module(viz opencv_core opencv_calib3d)
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set(BUILD_opencv_viz_INIT OFF)
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#${PCL_LIBRARIES}
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include_directories(src)
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ocv_define_module(viz opencv_core)
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target_link_libraries(opencv_viz vtkCommon vtkWidgets vtkHybrid vtkCharts vtkFiltering vtkRendering ${OPENGL_LIBRARIES})
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target_link_libraries(opencv_viz vtkCommon vtkWidgets vtkFiltering vtkRendering)
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#${OPENGL_LIBRARIES})
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if(APPLE)
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if(APPLE)
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target_link_libraries(opencv_viz "-framework Cocoa")
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target_link_libraries(opencv_viz "-framework Cocoa")
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@ -38,9 +38,12 @@
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// or tort (including negligence or otherwise) arising in any way out of
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// or tort (including negligence or otherwise) arising in any way out of
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// the use of this software, even if advised of the possibility of such damage.
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// the use of this software, even if advised of the possibility of such damage.
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//
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//
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// * Point Cloud Library (PCL) - www.pointclouds.org
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// Authors:
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// During implementation if OpenCV Viz module, similar module
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// * Anatoly Baksheev, Itseez Inc. myname.mysurname <> mycompany.com
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// from PCL was used as reference implementation.
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// * Ozan Tonkal
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//
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// During implementation of OpenCV Viz module, similar module
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// from PCL (www.pointclouds.org) was used as reference implementation.
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//
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//
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//M*/
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//M*/
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@ -60,9 +63,10 @@ namespace cv
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//! takes coordiante frame data and builds transfrom to global coordinate frame
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//! takes coordiante frame data and builds transfrom to global coordinate frame
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CV_EXPORTS Affine3f makeTransformToGlobal(const Vec3f& axis_x, const Vec3f& axis_y, const Vec3f& axis_z, const Vec3f& origin = Vec3f::all(0));
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CV_EXPORTS Affine3f makeTransformToGlobal(const Vec3f& axis_x, const Vec3f& axis_y, const Vec3f& axis_z, const Vec3f& origin = Vec3f::all(0));
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//! constructs camera pose from posiont, focal_point and up_vector (see gluLookAt() for more infromation
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//! constructs camera pose from position, focal_point and up_vector (see gluLookAt() for more infromation
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CV_EXPORTS Affine3f makeCameraPose(const Vec3f& position, const Vec3f& focal_point, const Vec3f& up_vector);
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CV_EXPORTS Affine3f makeCameraPose(const Vec3f& position, const Vec3f& focal_point, const Vec3f& up_vector);
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//! checks float value for Nan
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//! checks float value for Nan
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inline bool isNan(float x)
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inline bool isNan(float x)
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{
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{
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@ -1,7 +1,6 @@
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#pragma once
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#pragma once
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#include <string>
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#include <string>
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#include <opencv2/core/cvdef.h>
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#include <opencv2/core.hpp>
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#include <opencv2/core.hpp>
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#include <opencv2/core/affine.hpp>
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#include <opencv2/core/affine.hpp>
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@ -18,3 +18,22 @@ cv::Affine3f cv::viz::makeTransformToGlobal(const Vec3f& axis_x, const Vec3f& ax
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return Affine3f(R, origin);
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return Affine3f(R, origin);
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}
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}
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vtkSmartPointer<vtkMatrix4x4> cv::viz::convertToVtkMatrix (const cv::Matx44f &m)
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{
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vtkSmartPointer<vtkMatrix4x4> vtk_matrix = vtkSmartPointer<vtkMatrix4x4>::New();
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for (int i = 0; i < 4; i++)
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for (int k = 0; k < 4; k++)
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vtk_matrix->SetElement(i, k, m(i, k));
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return vtk_matrix;
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}
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cv::Matx44f cv::viz::convertToMatx(const vtkSmartPointer<vtkMatrix4x4>& vtk_matrix)
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{
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cv::Matx44f m;
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for (int i = 0; i < 4; i++)
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for (int k = 0; k < 4; k++)
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m(i, k) = vtk_matrix->GetElement (i, k);
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return m;
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}
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@ -626,11 +626,9 @@ void cv::viz::Viz3d::VizImpl::resetCamera ()
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renderer_->ResetCamera ();
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renderer_->ResetCamera ();
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}
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}
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/////////////////////////////////////////////////////////////////////////////////////////////
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/////////////////////////////////////////////////////////////////////////////////////////////
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void cv::viz::Viz3d::VizImpl::setCameraPosition (const cv::Vec3d& pos, const cv::Vec3d& view, const cv::Vec3d& up)
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void cv::viz::Viz3d::VizImpl::setCameraPosition (const cv::Vec3d& pos, const cv::Vec3d& view, const cv::Vec3d& up)
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{
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{
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vtkSmartPointer<vtkCamera> cam = renderer_->GetActiveCamera ();
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vtkSmartPointer<vtkCamera> cam = renderer_->GetActiveCamera ();
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cam->SetPosition (pos[0], pos[1], pos[2]);
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cam->SetPosition (pos[0], pos[1], pos[2]);
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cam->SetFocalPoint (view[0], view[1], view[2]);
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cam->SetFocalPoint (view[0], view[1], view[2]);
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@ -642,13 +640,10 @@ void cv::viz::Viz3d::VizImpl::setCameraPosition (const cv::Vec3d& pos, const cv:
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void cv::viz::Viz3d::VizImpl::setCameraPosition (double pos_x, double pos_y, double pos_z, double up_x, double up_y, double up_z)
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void cv::viz::Viz3d::VizImpl::setCameraPosition (double pos_x, double pos_y, double pos_z, double up_x, double up_y, double up_z)
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{
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{
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//rens_->InitTraversal ();
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//rens_->InitTraversal ();
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vtkSmartPointer<vtkCamera> cam = renderer_->GetActiveCamera ();
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vtkSmartPointer<vtkCamera> cam = renderer_->GetActiveCamera ();
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cam->SetPosition (pos_x, pos_y, pos_z);
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cam->SetPosition (pos_x, pos_y, pos_z);
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cam->SetViewUp (up_x, up_y, up_z);
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cam->SetViewUp (up_x, up_y, up_z);
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renderer_->Render ();
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renderer_->Render ();
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}
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}
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/////////////////////////////////////////////////////////////////////////////////////////////
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/////////////////////////////////////////////////////////////////////////////////////////////
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@ -980,20 +975,13 @@ void cv::viz::Viz3d::VizImpl::updateCells (vtkSmartPointer<vtkIdTypeArray> &cell
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//////////////////////////////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////////////////////////
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void cv::viz::Viz3d::VizImpl::allocVtkPolyData (vtkSmartPointer<vtkAppendPolyData> &polydata)
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void cv::viz::Viz3d::VizImpl::allocVtkPolyData (vtkSmartPointer<vtkAppendPolyData> &polydata)
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{
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{polydata = vtkSmartPointer<vtkAppendPolyData>::New (); }
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polydata = vtkSmartPointer<vtkAppendPolyData>::New ();
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}
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//////////////////////////////////////////////////////////////////////////////////////////////
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void cv::viz::Viz3d::VizImpl::allocVtkPolyData (vtkSmartPointer<vtkPolyData> &polydata)
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{
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polydata = vtkSmartPointer<vtkPolyData>::New ();
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}
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//////////////////////////////////////////////////////////////////////////////////////////////
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void cv::viz::Viz3d::VizImpl::allocVtkUnstructuredGrid (vtkSmartPointer<vtkUnstructuredGrid> &polydata)
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{
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polydata = vtkSmartPointer<vtkUnstructuredGrid>::New ();
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}
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void cv::viz::Viz3d::VizImpl::allocVtkPolyData (vtkSmartPointer<vtkPolyData> &polydata)
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{ polydata = vtkSmartPointer<vtkPolyData>::New (); }
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void cv::viz::Viz3d::VizImpl::allocVtkUnstructuredGrid (vtkSmartPointer<vtkUnstructuredGrid> &polydata)
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{ polydata = vtkSmartPointer<vtkUnstructuredGrid>::New (); }
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//////////////////////////////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////////////////////////
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void cv::viz::convertToVtkMatrix (const Eigen::Vector4f &origin, const Eigen::Quaternion<float> &orientation, vtkSmartPointer<vtkMatrix4x4> &vtk_matrix)
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void cv::viz::convertToVtkMatrix (const Eigen::Vector4f &origin, const Eigen::Quaternion<float> &orientation, vtkSmartPointer<vtkMatrix4x4> &vtk_matrix)
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@ -1011,23 +999,6 @@ void cv::viz::convertToVtkMatrix (const Eigen::Vector4f &origin, const Eigen::Qu
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vtk_matrix->SetElement (3, 3, 1.0f);
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vtk_matrix->SetElement (3, 3, 1.0f);
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}
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}
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vtkSmartPointer<vtkMatrix4x4> cv::viz::convertToVtkMatrix (const cv::Matx44f &m)
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{
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vtkSmartPointer<vtkMatrix4x4> vtk_matrix = vtkSmartPointer<vtkMatrix4x4>::New();
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for (int i = 0; i < 4; i++)
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for (int k = 0; k < 4; k++)
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vtk_matrix->SetElement(i, k, m(i, k));
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return vtk_matrix;
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}
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cv::Matx44f cv::viz::convertToMatx(const vtkSmartPointer<vtkMatrix4x4>& vtk_matrix)
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{
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cv::Matx44f m;
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for (int i = 0; i < 4; i++)
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for (int k = 0; k < 4; k++)
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m(i, k) = vtk_matrix->GetElement (i, k);
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return m;
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}
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//////////////////////////////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////////////////////////
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@ -1043,8 +1014,8 @@ void cv::viz::Viz3d::VizImpl::setWindowName (const std::string &name)
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window_->SetWindowName (name.c_str ());
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window_->SetWindowName (name.c_str ());
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}
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}
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void cv::viz::Viz3d::VizImpl::setPosition (int x, int y) { window_->SetPosition (x, y); }
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void cv::viz::Viz3d::VizImpl::setWindowPosition (int x, int y) { window_->SetPosition (x, y); }
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void cv::viz::Viz3d::VizImpl::setSize (int xw, int yw) { window_->SetSize (xw, yw); }
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void cv::viz::Viz3d::VizImpl::setWindowSize (int xw, int yw) { window_->SetSize (xw, yw); }
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bool cv::viz::Viz3d::VizImpl::addPolygonMesh (const Mesh3d& mesh, const Mat& mask, const std::string &id)
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bool cv::viz::Viz3d::VizImpl::addPolygonMesh (const Mesh3d& mesh, const Mat& mask, const std::string &id)
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{
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{
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@ -13,47 +13,50 @@ public:
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typedef Viz3d::MouseCallback MouseCallback;
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typedef Viz3d::MouseCallback MouseCallback;
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VizImpl (const String &name);
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VizImpl (const String &name);
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virtual ~VizImpl ();
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virtual ~VizImpl ();
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void setFullScreen (bool mode);
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void setWindowName (const String &name);
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void registerKeyboardCallback(KeyboardCallback callback, void* cookie = 0);
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void registerMouseCallback(MouseCallback callback, void* cookie = 0);
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void spin ();
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void spinOnce (int time = 1, bool force_redraw = false);
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//to refactor
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bool removePointCloud (const String& id = "cloud");
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bool removePointCloud (const String& id = "cloud");
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inline bool removePolygonMesh (const String& id = "polygon")
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inline bool removePolygonMesh (const String& id = "polygon") { return removePointCloud (id); }
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{
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// Polygon Meshes are represented internally as point clouds with special cell array structures since 1.4
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return removePointCloud (id);
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}
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bool removeShape (const String& id = "cloud");
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bool removeShape (const String& id = "cloud");
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bool removeText3D (const String& id = "cloud");
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bool removeText3D (const String& id = "cloud");
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bool removeAllPointClouds ();
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bool removeAllPointClouds ();
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//create Viz3d::removeAllWidgets()
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bool removeAllShapes ();
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bool removeAllShapes ();
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void setBackgroundColor (const Color& color);
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//to refactor
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bool addPolygonMesh (const Mesh3d& mesh, const cv::Mat& mask, const String& id = "polygon");
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bool addPolygonMesh (const Mesh3d& mesh, const cv::Mat& mask, const String& id = "polygon");
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bool updatePolygonMesh (const Mesh3d& mesh, const cv::Mat& mask, const String& id = "polygon");
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bool updatePolygonMesh (const Mesh3d& mesh, const cv::Mat& mask, const String& id = "polygon");
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bool addPolylineFromPolygonMesh (const Mesh3d& mesh, const String& id = "polyline");
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bool addPolylineFromPolygonMesh (const Mesh3d& mesh, const String& id = "polyline");
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// to refactor: Widget3D:: & Viz3d::
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bool setPointCloudRenderingProperties (int property, double value, const String& id = "cloud");
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bool setPointCloudRenderingProperties (int property, double value, const String& id = "cloud");
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bool getPointCloudRenderingProperties (int property, double &value, const String& id = "cloud");
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bool getPointCloudRenderingProperties (int property, double &value, const String& id = "cloud");
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bool setShapeRenderingProperties (int property, double value, const String& id);
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bool setShapeRenderingProperties (int property, double value, const String& id);
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/** \brief Set whether the point cloud is selected or not
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/** \brief Set whether the point cloud is selected or not
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* \param[in] selected whether the cloud is selected or not (true = selected)
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* \param[in] selected whether the cloud is selected or not (true = selected)
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* \param[in] id the point cloud object id (default: cloud)
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* \param[in] id the point cloud object id (default: cloud)
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*/
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*/
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// probably should just remove
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bool setPointCloudSelected (const bool selected, const String& id = "cloud" );
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bool setPointCloudSelected (const bool selected, const String& id = "cloud" );
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/** \brief Returns true when the user tried to close the window */
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/** \brief Returns true when the user tried to close the window */
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bool wasStopped () const { if (interactor_ != NULL) return (stopped_); else return true; }
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bool wasStopped () const { if (interactor_ != NULL) return (stopped_); else return true; }
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@ -64,106 +67,113 @@ public:
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void close ()
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void close ()
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{
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{
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stopped_ = true;
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stopped_ = true;
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// This tends to close the window...
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interactor_->TerminateApp (); // This tends to close the window...
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interactor_->TerminateApp ();
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}
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}
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// to refactor
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bool addPolygon(const cv::Mat& cloud, const Color& color, const String& id = "polygon");
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bool addPolygon(const cv::Mat& cloud, const Color& color, const String& id = "polygon");
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bool addArrow (const Point3f& pt1, const Point3f& pt2, const Color& color, bool display_length, const String& id = "arrow");
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bool addArrow (const Point3f& pt1, const Point3f& pt2, const Color& color, bool display_length, const String& id = "arrow");
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bool addArrow (const Point3f& pt1, const Point3f& pt2, const Color& color_line, const Color& color_text, const String& id = "arrow");
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bool addArrow (const Point3f& pt1, const Point3f& pt2, const Color& color_line, const Color& color_text, const String& id = "arrow");
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// Add a vtkPolydata as a mesh
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// Probably remove this
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bool addModelFromPolyData (vtkSmartPointer<vtkPolyData> polydata, const String& id = "PolyData");
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bool addModelFromPolyData (vtkSmartPointer<vtkPolyData> polydata, const String& id = "PolyData");
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bool addModelFromPolyData (vtkSmartPointer<vtkPolyData> polydata, vtkSmartPointer<vtkTransform> transform, const String& id = "PolyData");
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bool addModelFromPolyData (vtkSmartPointer<vtkPolyData> polydata, vtkSmartPointer<vtkTransform> transform, const String& id = "PolyData");
|
||||||
|
|
||||||
|
// I think this should be moved to 'static Widget Widget::fromPlyFile(const String&)';
|
||||||
bool addModelFromPLYFile (const String &filename, const String& id = "PLYModel");
|
bool addModelFromPLYFile (const String &filename, const String& id = "PLYModel");
|
||||||
bool addModelFromPLYFile (const String &filename, vtkSmartPointer<vtkTransform> transform, const String& id = "PLYModel");
|
bool addModelFromPLYFile (const String &filename, vtkSmartPointer<vtkTransform> transform, const String& id = "PLYModel");
|
||||||
|
|
||||||
/** \brief Changes the visual representation for all actors to surface representation. */
|
|
||||||
void setRepresentationToSurfaceForAllActors ();
|
|
||||||
|
|
||||||
/** \brief Changes the visual representation for all actors to points representation. */
|
// to implement in Viz3d with shorter name
|
||||||
void setRepresentationToPointsForAllActors ();
|
void setRepresentationToSurfaceForAllActors();
|
||||||
|
void setRepresentationToPointsForAllActors();
|
||||||
|
void setRepresentationToWireframeForAllActors();
|
||||||
|
|
||||||
/** \brief Changes the visual representation for all actors to wireframe representation. */
|
|
||||||
void setRepresentationToWireframeForAllActors ();
|
|
||||||
|
|
||||||
/** \brief Initialize camera parameters with some default values. */
|
|
||||||
void initCameraParameters ();
|
|
||||||
|
|
||||||
/** \brief Search for camera parameters at the command line and set them internally.
|
|
||||||
bool getCameraParameters (int argc, char **argv);
|
|
||||||
|
|
||||||
/** \brief Checks whether the camera parameters were manually loaded from file.*/
|
|
||||||
bool cameraParamsSet () const;
|
|
||||||
|
|
||||||
/** \brief Update camera parameters and render. */
|
|
||||||
void updateCamera ();
|
|
||||||
|
|
||||||
/** \brief Reset camera parameters and render. */
|
|
||||||
void resetCamera ();
|
|
||||||
|
// ////////////////////////////////////////////////////////////////////////////////////
|
||||||
|
// All camera methods to refactor into set/getViewwerPose, setCamera()
|
||||||
|
// and 'Camera' class itself with various constructors/fields
|
||||||
|
|
||||||
|
void initCameraParameters (); /** \brief Initialize camera parameters with some default values. */
|
||||||
|
bool cameraParamsSet () const; /** \brief Checks whether the camera parameters were manually loaded from file.*/
|
||||||
|
void updateCamera (); /** \brief Update camera parameters and render. */
|
||||||
|
void resetCamera (); /** \brief Reset camera parameters and render. */
|
||||||
|
|
||||||
/** \brief Reset the camera direction from {0, 0, 0} to the center_{x, y, z} of a given dataset.
|
/** \brief Reset the camera direction from {0, 0, 0} to the center_{x, y, z} of a given dataset.
|
||||||
* \param[in] id the point cloud object id (default: cloud)
|
* \param[in] id the point cloud object id (default: cloud) */
|
||||||
*/
|
|
||||||
void resetCameraViewpoint (const String& id = "cloud");
|
void resetCameraViewpoint (const String& id = "cloud");
|
||||||
|
|
||||||
/** \brief Set the camera pose given by position, viewpoint and up vector
|
/** \brief Set the camera pose given by position, viewpoint and up vector
|
||||||
* \param[in] pos_x the x coordinate of the camera location
|
* \param[in] pos camera location
|
||||||
* \param[in] pos_y the y coordinate of the camera location
|
* \param[in] view the view point of the camera
|
||||||
* \param[in] pos_z the z coordinate of the camera location
|
* \param[in] up the view up direction of the camera */
|
||||||
* \param[in] view_x the x component of the view point of the camera
|
|
||||||
* \param[in] view_y the y component of the view point of the camera
|
|
||||||
* \param[in] view_z the z component of the view point of the camera
|
|
||||||
* \param[in] up_x the x component of the view up direction of the camera
|
|
||||||
* \param[in] up_y the y component of the view up direction of the camera
|
|
||||||
* \param[in] up_z the y component of the view up direction of the camera
|
|
||||||
*/
|
|
||||||
void setCameraPosition (const cv::Vec3d& pos, const cv::Vec3d& view, const cv::Vec3d& up);
|
void setCameraPosition (const cv::Vec3d& pos, const cv::Vec3d& view, const cv::Vec3d& up);
|
||||||
|
|
||||||
/** \brief Set the camera location and viewup according to the given arguments
|
/** \brief Set the camera location and viewup according to the given arguments
|
||||||
* \param[in] pos_x the x coordinate of the camera location
|
* \param[in] pos_x,y,z the x,y,z coordinate of the camera location
|
||||||
* \param[in] pos_y the y coordinate of the camera location
|
* \param[in] up_x,y,z the x,y,z component of the view up direction of the camera */
|
||||||
* \param[in] pos_z the z coordinate of the camera location
|
|
||||||
* \param[in] up_x the x component of the view up direction of the camera
|
|
||||||
* \param[in] up_y the y component of the view up direction of the camera
|
|
||||||
* \param[in] up_z the z component of the view up direction of the camera
|
|
||||||
*/
|
|
||||||
void setCameraPosition (double pos_x, double pos_y, double pos_z, double up_x, double up_y, double up_z);
|
void setCameraPosition (double pos_x, double pos_y, double pos_z, double up_x, double up_y, double up_z);
|
||||||
|
|
||||||
/** \brief Set the camera parameters via an intrinsics and and extrinsics matrix
|
/** \brief Set the camera parameters via an intrinsics and and extrinsics matrix
|
||||||
* \note This assumes that the pixels are square and that the center of the image is at the center of the sensor.
|
* \note This assumes that the pixels are square and that the center of the image is at the center of the sensor.
|
||||||
* \param[in] intrinsics the intrinsics that will be used to compute the VTK camera parameters
|
* \param[in] intrinsics the intrinsics that will be used to compute the VTK camera parameters
|
||||||
* \param[in] extrinsics the extrinsics that will be used to compute the VTK camera parameters
|
* \param[in] extrinsics the extrinsics that will be used to compute the VTK camera parameters */
|
||||||
*/
|
|
||||||
void setCameraParameters (const cv::Matx33f& intrinsics, const Affine3f& extrinsics);
|
void setCameraParameters (const cv::Matx33f& intrinsics, const Affine3f& extrinsics);
|
||||||
|
|
||||||
/** \brief Set the camera parameters by given a full camera data structure.
|
|
||||||
* \param[in] camera camera structure containing all the camera parameters.
|
|
||||||
*/
|
|
||||||
void setCameraParameters (const Camera &camera);
|
void setCameraParameters (const Camera &camera);
|
||||||
|
|
||||||
/** \brief Set the camera clipping distances.
|
|
||||||
* \param[in] near the near clipping distance (no objects closer than this to the camera will be drawn)
|
|
||||||
* \param[in] far the far clipping distance (no objects further away than this to the camera will be drawn)
|
|
||||||
*/
|
|
||||||
void setCameraClipDistances (double near, double far);
|
void setCameraClipDistances (double near, double far);
|
||||||
|
|
||||||
/** \brief Set the camera vertical field of view in radians */
|
|
||||||
void setCameraFieldOfView (double fovy);
|
void setCameraFieldOfView (double fovy);
|
||||||
|
|
||||||
/** \brief Get the current camera parameters. */
|
|
||||||
void getCameras (Camera& camera);
|
void getCameras (Camera& camera);
|
||||||
|
|
||||||
/** \brief Get the current viewing pose. */
|
//to implement Viz3d set/getViewerPose()
|
||||||
Affine3f getViewerPose ();
|
Affine3f getViewerPose();
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
//to implemnt in Viz3d
|
||||||
void saveScreenshot (const String &file);
|
void saveScreenshot (const String &file);
|
||||||
|
void setWindowPosition (int x, int y);
|
||||||
|
void setWindowSize (int xw, int yw);
|
||||||
|
void setFullScreen (bool mode);
|
||||||
|
void setWindowName (const String &name);
|
||||||
|
void setBackgroundColor (const Color& color);
|
||||||
|
|
||||||
/** \brief Return a pointer to the underlying VTK Render Window used. */
|
void spin ();
|
||||||
//vtkSmartPointer<vtkRenderWindow> getRenderWindow () { return (window_); }
|
void spinOnce (int time = 1, bool force_redraw = false);
|
||||||
|
|
||||||
void setPosition (int x, int y);
|
void registerKeyboardCallback(KeyboardCallback callback, void* cookie = 0);
|
||||||
void setSize (int xw, int yw);
|
void registerMouseCallback(MouseCallback callback, void* cookie = 0);
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
//declare above (to move to up)
|
||||||
void showWidget(const String &id, const Widget &widget, const Affine3f &pose = Affine3f::Identity());
|
void showWidget(const String &id, const Widget &widget, const Affine3f &pose = Affine3f::Identity());
|
||||||
void removeWidget(const String &id);
|
void removeWidget(const String &id);
|
||||||
Widget getWidget(const String &id) const;
|
Widget getWidget(const String &id) const;
|
||||||
|
Loading…
x
Reference in New Issue
Block a user