fix bug 3434
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@ -192,7 +192,7 @@ Explanation
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image.convertTo(new_image, -1, alpha, beta);
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where :convert_to:`convertTo <>` would effectively perform *new_image = a*image + beta*. However, we wanted to show you how to access each pixel. In any case, both methods give the same result.
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where :convert_to:`convertTo <>` would effectively perform *new_image = a*image + beta*. However, we wanted to show you how to access each pixel. In any case, both methods give the same result but convertTo is more optimized and works a lot faster.
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Result
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=======
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