changed output from fps to time (in msec). Notes for dx10 and dx11: the first measure is wrong (zero), the followiing are correct; measured time includes output text to surface.
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@@ -20,40 +20,44 @@
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class Timer
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{
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public:
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Timer() : m_t0(0), m_t1(0)
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enum UNITS
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{
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USEC = 0,
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MSEC,
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SEC
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};
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Timer() : m_t0(0), m_diff(0)
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{
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m_tick_frequency = (float)cv::getTickFrequency();
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m_unit_mul[USEC] = 1000000;
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m_unit_mul[MSEC] = 1000;
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m_unit_mul[SEC] = 1;
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}
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void start()
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{
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m_t0 = cv::getTickCount();
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time_queue.push(m_t0);
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}
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void stop()
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{
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if (time_queue.size() > 1)
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m_t1 = time_queue.front();
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if (time_queue.size() >= 25)
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time_queue.pop();
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m_diff = cv::getTickCount() - m_t0;
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}
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float fps()
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float time(UNITS u = UNITS::MSEC)
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{
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size_t sz = time_queue.size();
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float sec = m_diff / m_tick_frequency;
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float fps = sz * m_tick_frequency / (m_t0 - m_t1);
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return fps;
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return sec * m_unit_mul[u];
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}
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public:
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float m_tick_frequency;
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int64 m_t0;
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int64 m_t1;
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std::queue<int64> time_queue;
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int64 m_diff;
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int m_unit_mul[3];
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};
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