Merge pull request #247 from wswld:2.4

This commit is contained in:
Andrey Kamaev 2012-12-24 21:02:04 +04:00 committed by OpenCV Buildbot
commit 6bc795308e
5 changed files with 90 additions and 67 deletions

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@ -159,8 +159,8 @@ Get the OpenCV4Android SDK
unzip ~/Downloads/OpenCV-2.4.3-android-sdk.zip unzip ~/Downloads/OpenCV-2.4.3-android-sdk.zip
.. |opencv_android_bin_pack| replace:: OpenCV-2.4.3-android-sdk.zip .. |opencv_android_bin_pack| replace:: OpenCV-2.4.3.2-android-sdk.zip
.. _opencv_android_bin_pack_url: http://sourceforge.net/projects/opencvlibrary/files/opencv-android/2.4.3/OpenCV-2.4.3-android-sdk.zip/download .. _opencv_android_bin_pack_url: http://sourceforge.net/projects/opencvlibrary/files/opencv-android/2.4.3/OpenCV-2.4.3.2-android-sdk.zip/download
.. |opencv_android_bin_pack_url| replace:: |opencv_android_bin_pack| .. |opencv_android_bin_pack_url| replace:: |opencv_android_bin_pack|
.. |seven_zip| replace:: 7-Zip .. |seven_zip| replace:: 7-Zip
.. _seven_zip: http://www.7-zip.org/ .. _seven_zip: http://www.7-zip.org/
@ -186,6 +186,8 @@ Import OpenCV library and samples to the Eclipse
Each sample included into the |opencv_android_bin_pack| is a regular Android project that already Each sample included into the |opencv_android_bin_pack| is a regular Android project that already
references OpenCV library.Follow the steps below to import OpenCV and samples into the workspace: references OpenCV library.Follow the steps below to import OpenCV and samples into the workspace:
.. note:: OpenCV samples are indeed **dependent** on OpenCV library project so don't forget to import it to your workspace as well.
* Right click on the :guilabel:`Package Explorer` window and choose :guilabel:`Import...` option * Right click on the :guilabel:`Package Explorer` window and choose :guilabel:`Import...` option
from the context menu: from the context menu:
@ -213,13 +215,21 @@ Import OpenCV library and samples to the Eclipse
and you have to wait some time while it is building OpenCV samples. Just give a minute to and you have to wait some time while it is building OpenCV samples. Just give a minute to
Eclipse to complete initialization. Eclipse to complete initialization.
.. note :: After the initial import, on a non-Windows (Linux and Mac OS) operating system Eclipse .. warning :: After the initial import, on a non-Windows (Linux and Mac OS) operating system Eclipse
will still show build errors for applications with native C++ code. To resolve the will still show build errors for applications with native C++ code. To resolve the
issues, please do the following: issues, please do the following:
Open :guilabel:`Project Properties -> C/C++ Build`, and replace "Build command" text Open :guilabel:`Project Properties -> C/C++ Build`, and replace "Build command" text
to ``"${NDKROOT}/ndk-build"`` (remove .cmd at the end). to ``"${NDKROOT}/ndk-build"`` (remove .cmd at the end).
.. note :: In some cases the build errors don't disappear, then try the following actions:
* right click on ``OpenCV Library`` project -> :guilabel:`Android Tools -> Fix Project Properties`,
then menu :guilabel:`Project -> Clean... -> Clean all`
* right click on the project with errors -> :guilabel:`Properties -> Android`, make sure the
``Target`` is selected and is ``Android 3.0`` or higher
* check the build errors in the :guilabel:`Problems` view window and try to resolve them by yourselves
.. image:: images/eclipse_cdt_cfg4.png .. image:: images/eclipse_cdt_cfg4.png
:alt: Configure CDT :alt: Configure CDT
:align: center :align: center
@ -235,14 +245,14 @@ Import OpenCV library and samples to the Eclipse
Running OpenCV Samples Running OpenCV Samples
---------------------- ----------------------
At this point you should be able to build and run the samples. Keep in mind, that ``face-detection``, At this point you should be able to build and run the samples. Keep in mind, that
``Tutorial 3`` and ``Tutorial 4`` include some native code and require Android NDK and CDT plugin ``face-detection``, ``Tutorial 3` and ``Tutorial 4`` include some native code and
for Eclipse to build working applications. If you haven't installed these tools see the corresponding require Android NDK and CDT plugin for Eclipse to build working applications. If you haven't
section of :ref:`Android_Dev_Intro`. installed these tools, see the corresponding section of :ref:`Android_Dev_Intro`.
Also, please consider that ``Tutorial 0`` and ``Tutorial 1`` samples use Java Camera API that .. warning:: Please consider that some samples use Android Java Camera API, which is accessible
definitelly accessible on emulator from the Android SDK. with an AVD. But most of samples use OpenCV Native Camera which **may not work** with
Other samples use OpenCV Native Camera which may not work with emulator. an emulator.
.. note:: Recent *Android SDK tools, revision 19+* can run ARM v7a OS images but they available not .. note:: Recent *Android SDK tools, revision 19+* can run ARM v7a OS images but they available not
for all Android versions. for all Android versions.
@ -282,6 +292,40 @@ Well, running samples from Eclipse is very simple:
If you have no access to the *Market*, which is often the case with emulators - you will need to install the packages from OpenCV4Android SDK folder manually. See :ref:`manager_selection` for details. If you have no access to the *Market*, which is often the case with emulators - you will need to install the packages from OpenCV4Android SDK folder manually. See :ref:`manager_selection` for details.
.. code-block:: sh
:linenos:
<Android SDK path>/platform-tools/adb install <OpenCV4Android SDK path>/apk/OpenCV_2.4.3_Manager_armv7a-neon.apk
.. note:: ``armeabi``, ``armv7a-neon``, ``arm7a-neon-android8``, ``mips`` and ``x86`` stand for
platform targets:
* ``armeabi`` is for ARM v5 and ARM v6 architectures with Android API 8+,
* ``armv7a-neon`` is for NEON-optimized ARM v7 with Android API 9+,
* ``arm7a-neon-android8`` is for NEON-optimized ARM v7 with Android API 8,
* ``mips`` is for MIPS architecture with Android API 9+,
* ``x86`` is for Intel x86 CPUs with Android API 9+.
If using hardware device for testing/debugging, run the following command to learn
its CPU architecture:
.. code-block:: sh
adb shell getprop ro.product.cpu.abi
If you're using an AVD emulator, go :menuselection:`Window > AVD Manager` to see the
list of availible devices. Click :menuselection:`Edit` in the context menu of the
selected device. In the window, which then pop-ups, find the CPU field.
You may also see section :ref:`manager_selection` for details.
When done, you will be able to run OpenCV samples on your device/emulator seamlessly.
* Here is ``Tutorial 2 - Use OpenCV Camera`` sample, running on top of stock camera-preview of the emulator. * Here is ``Tutorial 2 - Use OpenCV Camera`` sample, running on top of stock camera-preview of the emulator.
.. image:: images/emulator_canny.png .. image:: images/emulator_canny.png
@ -289,6 +333,7 @@ Well, running samples from Eclipse is very simple:
:alt: Tutorial 1 Basic - 1. Add OpenCV - running Canny :alt: Tutorial 1 Basic - 1. Add OpenCV - running Canny
:align: center :align: center
What's next What's next
=========== ===========

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@ -78,7 +78,7 @@ Development in Java
You need the following software to be installed in order to develop for Android in Java: You need the following software to be installed in order to develop for Android in Java:
#. **Sun JDK 6** #. **Sun JDK 6** (Sun JDK 7 is also possible)
Visit `Java SE Downloads page <http://www.oracle.com/technetwork/java/javase/downloads/>`_ Visit `Java SE Downloads page <http://www.oracle.com/technetwork/java/javase/downloads/>`_
and download an installer for your OS. and download an installer for your OS.
@ -103,9 +103,10 @@ You need the following software to be installed in order to develop for Android
Here is Google's `install guide <http://developer.android.com/sdk/installing.html>`_ for the SDK. Here is Google's `install guide <http://developer.android.com/sdk/installing.html>`_ for the SDK.
.. note:: If you choose SDK packed into a Windows installer, then you should have 32-bit JRE .. note:: You can choose downloading ``ADT Bundle package`` that in addition to Android SDK Tools includes
installed. It is not a prerequisite for Android development, but installer is a x86 Eclipse + ADT + CDT plugins, Android Platform-tools, the latest Android platform and the latest
application and requires 32-bit Java runtime. Android system image for the emulator - this is the best choice for those who is setting up Android
development environment the first time!
.. note:: If you are running x64 version of Ubuntu Linux, then you need ia32 shared libraries .. note:: If you are running x64 version of Ubuntu Linux, then you need ia32 shared libraries
for use on amd64 and ia64 systems to be installed. You can install them with the for use on amd64 and ia64 systems to be installed. You can install them with the
@ -215,45 +216,11 @@ You need the following software to be installed in order to develop for Android
#. **CDT plugin for Eclipse** #. **CDT plugin for Eclipse**
If you selected for installation the ``NDK plugins`` component of Eclipse ADT plugin (see the picture above) your Eclipse IDE
should already have ``CDT plugin`` (that means ``C/C++ Development Tooling``).
There are several possible ways to integrate compilation of C++ code by Android NDK into Eclipse There are several possible ways to integrate compilation of C++ code by Android NDK into Eclipse
compilation process. We recommend the approach based on Eclipse compilation process. We recommend the approach based on Eclipse
:abbr:`CDT(C/C++ Development Tooling)` Builder. :abbr:`CDT(C/C++ Development Tooling)` Builder.
Make sure your Eclipse IDE has the :abbr:`CDT(C/C++ Development Tooling)` plugin
installed. Menu :guilabel:`Help -> About Eclipse SDK -> Installation Details`.
.. image:: images/eclipse_about_cdt_0.png
:alt: CDT in Eclipse About
:align: center
..
.. image:: images/eclipse_about_cdt_1.png
:alt: CDT in Eclipse About
:align: center
.. note:: If you're using the latest ADT plugin for Eclipse (version 20 and above), most likely
you already have the CDT plugin and don't need to install it.
.. image:: images/eclipse_about_cdt_1.png
:alt: CDT in Eclipse About
:align: center
To install the `CDT plugin <http://eclipse.org/cdt/>`_ use menu
:guilabel:`Help -> Install New Software...`, then paste the CDT 8.0 repository URL
http://download.eclipse.org/tools/cdt/releases/indigo as shown in the picture below and click
:guilabel:`Add...`, name it *CDT* and click :guilabel:`OK`.
.. image:: images/eclipse_inst_cdt.png
:alt: Configure builders
:align: center
``CDT Main Features`` should be enough:
.. image:: images/eclipse_inst_cdt_2.png
:alt: Configure builders
:align: center
That's it. Compilation of C++ code is fully integrated into Eclipse building process now.
Android application structure Android application structure
@ -348,6 +315,11 @@ Building application native part from command line
Here is the standard way to compile C++ part of an Android application: Here is the standard way to compile C++ part of an Android application:
.. warning:: We strongly reccomend using ``cmd.exe`` (standard Windows console) instead of Cygwin on
**Windows**. Use the latter if only you're absolutely sure about, what you're doing. Cygwin
is not really supported and we are unlikely to help you in case you encounter some
problems with it. So, use it only if you're capable of handling the consequences yourself.
#. Open console and go to the root folder of an Android application #. Open console and go to the root folder of an Android application
.. code-block:: bash .. code-block:: bash
@ -401,12 +373,19 @@ Eclipse build process. We recommend the approach based on Eclipse
(e.g. ``"X:\\Apps\\android-ndk-r8"`` or ``"/opt/android-ndk-r8"``). (e.g. ``"X:\\Apps\\android-ndk-r8"`` or ``"/opt/android-ndk-r8"``).
**On Windows** an environment variable can be set via **On Windows** an environment variable can be set via
:guilabel:`My Computer -> Properties -> Advanced -> Environment variables` and restarting Eclipse. :guilabel:`My Computer -> Properties -> Advanced -> Environment variables`.
On Windows 7 it's also possible to use `setx <http://ss64.com/nt/setx.html>`_ command in a console session. On Windows 7 it's also possible to use `setx <http://ss64.com/nt/setx.html>`_ command in a console session.
**On Linux** and **MacOS** an environment variable can be set via appending a **On Linux** and **MacOS** an environment variable can be set via appending a
``"export VAR_NAME=VAR_VALUE"`` line to the :file:`"~/.bashrc"` file and logging off and then on. ``"export VAR_NAME=VAR_VALUE"`` line to the :file:`"~/.bashrc"` file and logging off and then on.
.. note:: It's also possible to define the ``NDKROOT`` environment variable within Eclipse IDE,
but it should be done for every new workspace you create. If you prefer this option better than setting system
environment variable, open Eclipse menu :guilabel:`Window -> Preferences -> C/C++ -> Build -> Environment`,
press the :guilabel:`Add...` button and set variable name to ``NDKROOT`` and value to local Android NDK path.
#. After that you need to **restart Eclipse** to apply the changes.
#. Open Eclipse and load the Android app project to configure. #. Open Eclipse and load the Android app project to configure.
#. Add C/C++ Nature to the project via Eclipse menu :guilabel:`New -> Other -> C/C++ -> Convert to a C/C++ Project`. #. Add C/C++ Nature to the project via Eclipse menu :guilabel:`New -> Other -> C/C++ -> Convert to a C/C++ Project`.
@ -463,11 +442,20 @@ Eclipse build process. We recommend the approach based on Eclipse
:: ::
# for NDK r8 and prior:
${NDKROOT}/platforms/android-9/arch-arm/usr/include ${NDKROOT}/platforms/android-9/arch-arm/usr/include
${NDKROOT}/sources/cxx-stl/gnu-libstdc++/include ${NDKROOT}/sources/cxx-stl/gnu-libstdc++/include
${NDKROOT}/sources/cxx-stl/gnu-libstdc++/libs/armeabi-v7a/include ${NDKROOT}/sources/cxx-stl/gnu-libstdc++/libs/armeabi-v7a/include
${ProjDirPath}/../../sdk/native/jni/include ${ProjDirPath}/../../sdk/native/jni/include
::
# for NDK r8b and later:
${NDKROOT}/platforms/android-9/arch-arm/usr/include
${NDKROOT}/sources/cxx-stl/gnu-libstdc++/4.6/include
${NDKROOT}/sources/cxx-stl/gnu-libstdc++/4.6/libs/armeabi-v7a/include
${ProjDirPath}/../../sdk/native/jni/include
The last path should be changed to the correct absolute or relative path to OpenCV4Android SDK location. The last path should be changed to the correct absolute or relative path to OpenCV4Android SDK location.
This should clear the syntax error notifications in Eclipse C++ editor. This should clear the syntax error notifications in Eclipse C++ editor.
@ -476,16 +464,6 @@ Eclipse build process. We recommend the approach based on Eclipse
:alt: Configure CDT :alt: Configure CDT
:align: center :align: center
.. note:: The latest Android NDK **r8b** uses different STL headers path. So if you use this NDK
release add the following **Include** paths list instead:
::
${NDKROOT}/platforms/android-9/arch-arm/usr/include
${NDKROOT}/sources/cxx-stl/gnu-libstdc++/4.6/include
${NDKROOT}/sources/cxx-stl/gnu-libstdc++/4.6/libs/armeabi-v7a/include
${ProjDirPath}/../../sdk/native/jni/include
Debugging and Testing Debugging and Testing
===================== =====================
@ -667,7 +645,7 @@ execute :command:`adb devices` command. You will see the list of attached device
:align: center :align: center
Mac OS host computer Mac OS host computer
^^^^^^^^^^^^^^^^^^^ ^^^^^^^^^^^^^^^^^^^^
No actions are required, just connect your device via USB and run ``adb devices`` to check connection. No actions are required, just connect your device via USB and run ``adb devices`` to check connection.
What's next What's next

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