GPU: updated upsample, downsample functions, added pyrDown, pyrUp, added support of 16S filtering; put spherical warper on GPU (from opencv_stitching)

This commit is contained in:
Alexey Spizhevoy
2011-06-30 14:39:48 +00:00
parent a44d6aacc8
commit 674b763395
19 changed files with 697 additions and 378 deletions

View File

@@ -40,7 +40,7 @@
//
//M*/
// We follow to methods described in these two papers:
// We follow to these papers:
// 1) Construction of panoramic mosaics with global and local alignment.
// Heung-Yeung Shum and Richard Szeliski. 2000.
// 2) Eliminating Ghosting and Exposure Artifacts in Image Mosaics.
@@ -461,7 +461,7 @@ int main(int argc, char* argv[])
// Warp images and their masks
Ptr<Warper> warper = Warper::createByCameraFocal(static_cast<float>(warped_image_scale * seam_work_aspect),
warp_type);
warp_type, try_gpu);
for (int i = 0; i < num_images; ++i)
{
corners[i] = warper->warp(images[i], static_cast<float>(cameras[i].focal * seam_work_aspect),
@@ -522,7 +522,7 @@ int main(int argc, char* argv[])
// Update warped image scale
warped_image_scale *= static_cast<float>(compose_work_aspect);
warper = Warper::createByCameraFocal(warped_image_scale, warp_type);
warper = Warper::createByCameraFocal(warped_image_scale, warp_type, try_gpu);
// Update corners and sizes
for (int i = 0; i < num_images; ++i)
@@ -565,19 +565,19 @@ int main(int argc, char* argv[])
img_warped.convertTo(img_warped_s, CV_16S);
img_warped.release();
img.release();
mask.release();
mask.release();
dilate(masks_warped[img_idx], dilated_mask, Mat());
resize(dilated_mask, seam_mask, mask_warped.size());
mask_warped = seam_mask & mask_warped;
if (static_cast<Blender*>(blender) == 0)
{
blender = Blender::createDefault(blend_type);
{
blender = Blender::createDefault(blend_type, try_gpu);
Size dst_sz = resultRoi(corners, sizes).size();
float blend_width = sqrt(static_cast<float>(dst_sz.area())) * blend_strength / 100.f;
if (blend_width < 1.f)
blender = Blender::createDefault(Blender::NO);
blender = Blender::createDefault(Blender::NO, try_gpu);
else if (blend_type == Blender::MULTI_BAND)
{
MultiBandBlender* mb = dynamic_cast<MultiBandBlender*>(static_cast<Blender*>(blender));
@@ -594,7 +594,7 @@ int main(int argc, char* argv[])
}
// Blend the current image
blender->feed(img_warped_s, mask_warped, corners[img_idx]);
blender->feed(img_warped_s, mask_warped, corners[img_idx]);
}
Mat result, result_mask;