fixed memory leak in ogl::Texture2D
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f95ff0a352
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@ -1022,6 +1022,7 @@ cv::ogl::Texture2D::Texture2D(InputArray arr, bool autoRelease) : rows_(0), cols
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#else
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GpuMat dmat = arr.getGpuMat();
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ogl::Buffer buf(dmat, ogl::Buffer::PIXEL_UNPACK_BUFFER);
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buf.setAutoRelease(true);
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buf.bind(ogl::Buffer::PIXEL_UNPACK_BUFFER);
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impl_ = new Impl(internalFormats[cn], asize.width, asize.height, srcFormats[cn], gl_types[depth], 0, autoRelease);
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ogl::Buffer::unbind(ogl::Buffer::PIXEL_UNPACK_BUFFER);
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@ -1135,6 +1136,7 @@ void cv::ogl::Texture2D::copyFrom(InputArray arr, bool autoRelease)
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#else
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GpuMat dmat = arr.getGpuMat();
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ogl::Buffer buf(dmat, ogl::Buffer::PIXEL_UNPACK_BUFFER);
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buf.setAutoRelease(true);
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buf.bind(ogl::Buffer::PIXEL_UNPACK_BUFFER);
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impl_->copyFrom(asize.width, asize.height, srcFormats[cn], gl_types[depth], 0);
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ogl::Buffer::unbind(ogl::Buffer::PIXEL_UNPACK_BUFFER);
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@ -1185,6 +1187,7 @@ void cv::ogl::Texture2D::copyTo(OutputArray arr, int ddepth, bool autoRelease) c
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throw_nocuda();
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#else
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ogl::Buffer buf(rows_, cols_, CV_MAKE_TYPE(ddepth, cn), ogl::Buffer::PIXEL_PACK_BUFFER);
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buf.setAutoRelease(true);
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buf.bind(ogl::Buffer::PIXEL_PACK_BUFFER);
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impl_->copyTo(dstFormat, gl_types[ddepth], 0);
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ogl::Buffer::unbind(ogl::Buffer::PIXEL_PACK_BUFFER);
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