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@ -104,7 +104,7 @@ This tutorial code's is shown lines below. You can also download it from `here <
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{
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{
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Point eye_center( faces[i].x + eyes[j].x + eyes[j].width/2, faces[i].y + eyes[j].y + eyes[j].height/2 );
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Point eye_center( faces[i].x + eyes[j].x + eyes[j].width/2, faces[i].y + eyes[j].y + eyes[j].height/2 );
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int radius = cvRound( (eyes[j].width + eyes[j].height)*0.25 );
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int radius = cvRound( (eyes[j].width + eyes[j].height)*0.25 );
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circle( frame, center, radius, Scalar( 255, 0, 0 ), 4, 8, 0 );
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circle( frame, eye_center, radius, Scalar( 255, 0, 0 ), 4, 8, 0 );
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}
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}
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}
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}
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//-- Show what you got
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//-- Show what you got
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@ -64,7 +64,7 @@ void detectAndDisplay( Mat frame )
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for ( size_t i = 0; i < faces.size(); i++ )
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for ( size_t i = 0; i < faces.size(); i++ )
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{
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{
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Point center( faces[i].x + faces[i].width/2, faces[i].y + faces[i].height/2 );
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Point center( faces[i].x + faces[i].width/2, faces[i].y + faces[i].height/2 );
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ellipse( frame, center, Size( faces[i].width/2, faces[i].height/2), 0, 0, 360, Scalar( 255, 0, 255 ), 4, 8, 0 );
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ellipse( frame, center, Size( faces[i].width/2, faces[i].height/2 ), 0, 0, 360, Scalar( 255, 0, 255 ), 4, 8, 0 );
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Mat faceROI = frame_gray( faces[i] );
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Mat faceROI = frame_gray( faces[i] );
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std::vector<Rect> eyes;
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std::vector<Rect> eyes;
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@ -76,7 +76,7 @@ void detectAndDisplay( Mat frame )
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{
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{
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Point eye_center( faces[i].x + eyes[j].x + eyes[j].width/2, faces[i].y + eyes[j].y + eyes[j].height/2 );
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Point eye_center( faces[i].x + eyes[j].x + eyes[j].width/2, faces[i].y + eyes[j].y + eyes[j].height/2 );
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int radius = cvRound( (eyes[j].width + eyes[j].height)*0.25 );
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int radius = cvRound( (eyes[j].width + eyes[j].height)*0.25 );
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circle( frame, center, radius, Scalar( 255, 0, 0 ), 4, 8, 0 );
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circle( frame, eye_center, radius, Scalar( 255, 0, 0 ), 4, 8, 0 );
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}
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}
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}
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}
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//-- Show what you got
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//-- Show what you got
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@ -81,7 +81,7 @@ void detectAndDisplay( Mat frame )
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{
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{
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//-- Draw the face
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//-- Draw the face
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Point center( faces[i].x + faces[i].width/2, faces[i].y + faces[i].height/2 );
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Point center( faces[i].x + faces[i].width/2, faces[i].y + faces[i].height/2 );
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ellipse( frame, center, Size( faces[i].width/2, faces[i].height/2), 0, 0, 360, Scalar( 255, 0, 0 ), 2, 8, 0 );
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ellipse( frame, center, Size( faces[i].width/2, faces[i].height/2 ), 0, 0, 360, Scalar( 255, 0, 0 ), 2, 8, 0 );
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for( size_t j = 0; j < eyes.size(); j++ )
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for( size_t j = 0; j < eyes.size(); j++ )
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{ //-- Draw the eyes
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{ //-- Draw the eyes
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