fixed bug in gpu filter engine (incorrect buffer type) and in vector's saturate_cast.
changed buffer type in linear filters to float. added support of 1 channel image to linear filters. added support of BORDER_REFLECT101, BORDER_REPLICATE and BORDER_CONSTANT border type to gpu linear filters. minor fix in tests. update comments in gpu.hpp.
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@@ -277,12 +277,12 @@ namespace cv { namespace gpu { namespace mathfunc
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void cv::gpu::transpose(const GpuMat& src, GpuMat& dst)
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{
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CV_Assert(src.type() == CV_8UC1 || src.type() == CV_8UC4 || src.type() == CV_8SC4
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CV_Assert(src.type() == CV_8UC1 || src.type() == CV_8SC1 || src.type() == CV_8UC4 || src.type() == CV_8SC4
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|| src.type() == CV_16UC2 || src.type() == CV_16SC2 || src.type() == CV_32SC1 || src.type() == CV_32FC1);
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dst.create( src.cols, src.rows, src.type() );
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if (src.type() == CV_8UC1)
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if (src.type() == CV_8UC1 || src.type() == CV_8SC1)
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{
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NppiSize sz;
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sz.width = src.cols;
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