added some comments into multi-band blending code
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@ -200,7 +200,11 @@ void MultiBandBlender::feed(const Mat &img, const Mat &mask, Point tl)
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Point br_new(min(dst_roi_.br().x, tl.x + img.cols + gap),
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min(dst_roi_.br().y, tl.y + img.rows + gap));
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// Ensure coordinates of top-left, bootom-right corners are divided by (1 << num_bands_)
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// Ensure coordinates of top-left, bootom-right corners are divided by (1 << num_bands_).
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// After that scale between layers is exactly 2.
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//
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// We do it to avoid interpolation problems when keeping sub-images only. There is no such problem when
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// image is bordered to have size equal to the final image size, but this is too memory hungry approach.
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tl_new.x = dst_roi_.x + (((tl_new.x - dst_roi_.x) >> num_bands_) << num_bands_);
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tl_new.y = dst_roi_.y + (((tl_new.y - dst_roi_.y) >> num_bands_) << num_bands_);
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int width = br_new.x - tl_new.x;
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@ -85,7 +85,7 @@ void printUsage()
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// Default command line args
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vector<string> img_names;
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bool trygpu = false;
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double work_megapix = 0.5;
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double work_megapix = 0.6;
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double seam_megapix = 0.1;
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double compose_megapix = 1;
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int ba_space = BundleAdjuster::FOCAL_RAY_SPACE;
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