switched to Input/Output Array in gpu::multiply
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@@ -57,10 +57,8 @@ CV_EXPORTS void add(InputArray src1, InputArray src2, OutputArray dst, InputArra
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//! subtracts one matrix from another (dst = src1 - src2)
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CV_EXPORTS void subtract(InputArray src1, InputArray src2, OutputArray dst, InputArray mask = noArray(), int dtype = -1, Stream& stream = Stream::Null());
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//! computes element-wise weighted product of the two arrays (c = scale * a * b)
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CV_EXPORTS void multiply(const GpuMat& a, const GpuMat& b, GpuMat& c, double scale = 1, int dtype = -1, Stream& stream = Stream::Null());
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//! weighted multiplies matrix to a scalar (c = scale * a * s)
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CV_EXPORTS void multiply(const GpuMat& a, const Scalar& sc, GpuMat& c, double scale = 1, int dtype = -1, Stream& stream = Stream::Null());
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//! computes element-wise weighted product of the two arrays (dst = scale * src1 * src2)
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CV_EXPORTS void multiply(InputArray src1, InputArray src2, OutputArray dst, double scale = 1, int dtype = -1, Stream& stream = Stream::Null());
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//! computes element-wise weighted quotient of the two arrays (c = a / b)
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CV_EXPORTS void divide(const GpuMat& a, const GpuMat& b, GpuMat& c, double scale = 1, int dtype = -1, Stream& stream = Stream::Null());
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