added getPeopleDetector_48x96 into gpu HOG
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@@ -987,15 +987,17 @@ namespace cv
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HOGDescriptor(Size win_size=Size(64, 128), Size block_size=Size(16, 16),
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Size block_stride=Size(8, 8), Size cell_size=Size(8, 8),
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bool gamma_correction=true, int nbins=9, double win_sigma=DEFAULT_WIN_SIGMA,
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double threshold_L2hys=0.2, int nlevels=DEFAULT_NLEVELS);
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int nbins=9, double win_sigma=DEFAULT_WIN_SIGMA,
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double threshold_L2hys=0.2, bool gamma_correction=true,
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int nlevels=DEFAULT_NLEVELS);
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size_t getDescriptorSize() const;
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size_t getBlockHistogramSize() const;
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double getWinSigma() const;
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static vector<float> getDefaultPeopleDetector();
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static vector<float> getDefaultPeopleDetector_64x128();
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static vector<float> getPeopleDetector_48x96();
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static vector<float> getPeopleDetector_64x128();
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void setSVMDetector(const vector<float>& detector);
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bool checkDetectorSize() const;
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@@ -1010,10 +1012,10 @@ namespace cv
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Size block_size;
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Size block_stride;
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Size cell_size;
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bool gamma_correction;
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int nbins;
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double win_sigma;
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double threshold_L2hys;
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bool gamma_correction;
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int nlevels;
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// Coefficients of the separating plane
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