diff --git a/samples/cpp/tutorial_code/viz/transformations.cpp b/samples/cpp/tutorial_code/viz/transformations.cpp index 0d7450a63..84cc2acf0 100644 --- a/samples/cpp/tutorial_code/viz/transformations.cpp +++ b/samples/cpp/tutorial_code/viz/transformations.cpp @@ -71,7 +71,7 @@ int main(int argn, char **argv) myWindow.showWidget("Coordinate Widget", viz::WCoordinateSystem()); /// Let's assume camera has the following properties - Point3f cam_pos(3.0f,3.0f,3.0f), cam_focal_point(3.0f,3.0f,2.0f), cam_y_dir(-1.0f,0.0f,0.0f); + Vec3f cam_pos(3.0f,3.0f,3.0f), cam_focal_point(3.0f,3.0f,2.0f), cam_y_dir(-1.0f,0.0f,0.0f); /// We can get the pose of the cam using makeCameraPose Affine3f cam_pose = viz::makeCameraPose(cam_pos, cam_focal_point, cam_y_dir);