Added linear programming based stabilizer (videostab)
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@@ -194,7 +194,7 @@ void StabilizerBase::stabilizeFrame()
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// apply stabilization transformation
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if (motionEstimator_->motionModel() != HOMOGRAPHY)
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if (motionEstimator_->motionModel() != MM_HOMOGRAPHY)
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warpAffine(
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preProcessedFrame_, at(curStabilizedPos_, stabilizedFrames_),
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stabilizationMotion(Rect(0,0,3,2)), frameSize_, INTER_LINEAR, borderMode_);
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@@ -205,7 +205,7 @@ void StabilizerBase::stabilizeFrame()
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if (doInpainting_)
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{
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if (motionEstimator_->motionModel() != HOMOGRAPHY)
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if (motionEstimator_->motionModel() != MM_HOMOGRAPHY)
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warpAffine(
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frameMask_, at(curStabilizedPos_, stabilizedMasks_),
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stabilizationMotion(Rect(0,0,3,2)), frameSize_, INTER_NEAREST);
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