softcascade: remove device dependency on gpu
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@@ -40,13 +40,28 @@
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//
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//M*/
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#include <opencv2/gpu/device/common.hpp>
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#include <opencv2/gpu/device/saturate_cast.hpp>
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#include <cuda_invoker.hpp>
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#include <float.h>
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#include <stdio.h>
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namespace
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{
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#if defined(__GNUC__)
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#define cudaSafeCall(expr) ___cudaSafeCall(expr, __FILE__, __LINE__, __func__)
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#else /* defined(__CUDACC__) || defined(__MSVC__) */
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#define cudaSafeCall(expr) ___cudaSafeCall(expr, __FILE__, __LINE__)
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#endif
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inline void ___cudaSafeCall(cudaError_t err, const char *file, const int line, const char *func = "")
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{
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//if (cudaSuccess != err) cv::gpu::error(cudaGetErrorString(err), file, line, func);
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}
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}
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#ifndef CV_PI
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#define CV_PI 3.1415926535897932384626433832795
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#endif
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namespace cv { namespace softcascade { namespace device {
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typedef unsigned char uchar;
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@@ -126,7 +141,7 @@ typedef unsigned char uchar;
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luvg[luvgPitch * (y + 2 * 480) + x] = v;
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}
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void bgr2Luv(const PtrStepSzb& bgr, PtrStepSzb luv)
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void bgr2Luv(const cv::gpu::PtrStepSzb& bgr, cv::gpu::PtrStepSzb luv)
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{
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dim3 block(32, 8);
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dim3 grid(bgr.cols / 32, bgr.rows / 8);
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@@ -208,7 +223,7 @@ typedef unsigned char uchar;
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texture<uchar, cudaTextureType2D, cudaReadModeElementType> tgray;
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template<bool isDefaultNum>
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__global__ void gray2hog(PtrStepSzb mag)
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__global__ void gray2hog(cv::gpu::PtrStepSzb mag)
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{
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const int x = blockIdx.x * blockDim.x + threadIdx.x;
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const int y = blockIdx.y * blockDim.y + threadIdx.y;
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@@ -223,7 +238,7 @@ typedef unsigned char uchar;
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mag( 480 * fast_angle_bin<isDefaultNum>(dy, dx) + y, x) = cmag;
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}
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void gray2hog(const PtrStepSzb& gray, PtrStepSzb mag, const int bins)
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void gray2hog(const cv::gpu::PtrStepSzb& gray, cv::gpu::PtrStepSzb mag, const int bins)
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{
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dim3 block(32, 8);
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dim3 grid(gray.cols / 32, gray.rows / 8);
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@@ -326,8 +341,8 @@ typedef unsigned char uchar;
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}
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}
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void suppress(const PtrStepSzb& objects, PtrStepSzb overlaps, PtrStepSzi ndetections,
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PtrStepSzb suppressed, cudaStream_t stream)
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void suppress(const cv::gpu::PtrStepSzb& objects, cv::gpu::PtrStepSzb overlaps, cv::gpu::PtrStepSzi ndetections,
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cv::gpu::PtrStepSzb suppressed, cudaStream_t stream)
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{
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int block = 192;
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int grid = 1;
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@@ -529,8 +544,8 @@ __global__ void soft_cascade(const CascadeInvoker<Policy> invoker, Detection* ob
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}
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template<typename Policy>
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void CascadeInvoker<Policy>::operator()(const PtrStepSzb& roi, const PtrStepSzi& hogluv,
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PtrStepSz<uchar4> objects, const int downscales, const cudaStream_t& stream) const
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void CascadeInvoker<Policy>::operator()(const cv::gpu::PtrStepSzb& roi, const cv::gpu::PtrStepSzi& hogluv,
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cv::gpu::PtrStepSz<uchar4> objects, const int downscales, const cudaStream_t& stream) const
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{
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int fw = roi.rows;
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int fh = roi.cols;
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@@ -562,7 +577,7 @@ void CascadeInvoker<Policy>::operator()(const PtrStepSzb& roi, const PtrStepSzi&
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}
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}
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template void CascadeInvoker<GK107PolicyX4>::operator()(const PtrStepSzb& roi, const PtrStepSzi& hogluv,
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PtrStepSz<uchar4> objects, const int downscales, const cudaStream_t& stream) const;
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template void CascadeInvoker<GK107PolicyX4>::operator()(const cv::gpu::PtrStepSzb& roi, const cv::gpu::PtrStepSzi& hogluv,
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cv::gpu::PtrStepSz<uchar4> objects, const int downscales, const cudaStream_t& stream) const;
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}}}
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